Hi.
I recently deprotected the latesr (working) game of true chaos, and im wondering if anyone would like to make a mod of it.
If you do, post below saying what you'd like to do.
If you like the map, but dont want to help make a mod, make suggustions. Say what you'd like to see in a new version.
Thanks.
Anyone want to make a mod of True Chaos RPG?
Moderator: Cheaters
-
- Super Moderator
- Posts: 1943
- Joined: February 3rd, 2009, 11:28 pm
- Been thanked: 1 time
-
- Forum Spammer
- Posts: 610
- Joined: March 30th, 2009, 9:02 pm
Re: Anyone want to make a mod of True Chaos RPG?
hmmm o.o never played true chaos but....
how about bosses that are solo-able? (except mebe the last one or so)
cuase in twilights eve, either u had ppl that were high lvl to help u, people same lvl to run with, or u got stuck soloing a noob dungeon >.<
how about bosses that are solo-able? (except mebe the last one or so)
cuase in twilights eve, either u had ppl that were high lvl to help u, people same lvl to run with, or u got stuck soloing a noob dungeon >.<
-
- Forum Staff
- Posts: 321
- Joined: April 17th, 2008, 10:04 pm
- Location: Pittsburgh
Re: Anyone want to make a mod of True Chaos RPG?
I'd be game for helping make the mod, if you actually intend on following through with it.
For Info on PCI, Haxorizor, and upcoming project check out:
Team-Pyro's HomePage
Team-Pyro's HomePage
-
- Super Moderator
- Posts: 1943
- Joined: February 3rd, 2009, 11:28 pm
- Been thanked: 1 time
Re: Anyone want to make a mod of True Chaos RPG?
@Thread Thanks guys.. I've recovered the triggers and such. We need our own savecode.
I put Acehart's in, but there are 100's of items.. Ive done alot of em, and plan to do more this evening. Help will be appreciated!
@Pyro Yeah im really gonna make this, you can trust me. This was (and still is) my favorite game on bnet.. but it gets boring with the early levelcap of 50, and like hardly any dungeons.
@Nature Yeah. Its an ok idea, but the thing with solo-able bosses, is that if a boss is made for solo and a team of 5 comes in its not even fun. Some of the bosses are made so that only parties of 12 with level 50s all can defeat them. I think thats lame sauce. I'll put up a full nerf/buff list of what I think (open to suggustions) if anyone wants me too. As in, the king has 5k attack, something around 50k hp and tons of invulnerable minions... thats not even fun. And there are some heroes that can summon minions as strong as most level 50's. The game is VERY VERY unbalanced, as he discontinued it in 0.11. My goal is to make the game playable in the first version (no gamebreaking glitches, no super op stuff, high level cap) the first version. Then ill be looking for help from people to see what to do in the future.
edit1: The reason we need our own save is so we can add stuff and take stuff out easily without going through a gay init trigger. Hopefully with some people helping we can remake the most complex triggers that need editing and leave the ones that dont alone!
I put Acehart's in, but there are 100's of items.. Ive done alot of em, and plan to do more this evening. Help will be appreciated!
@Pyro Yeah im really gonna make this, you can trust me. This was (and still is) my favorite game on bnet.. but it gets boring with the early levelcap of 50, and like hardly any dungeons.
@Nature Yeah. Its an ok idea, but the thing with solo-able bosses, is that if a boss is made for solo and a team of 5 comes in its not even fun. Some of the bosses are made so that only parties of 12 with level 50s all can defeat them. I think thats lame sauce. I'll put up a full nerf/buff list of what I think (open to suggustions) if anyone wants me too. As in, the king has 5k attack, something around 50k hp and tons of invulnerable minions... thats not even fun. And there are some heroes that can summon minions as strong as most level 50's. The game is VERY VERY unbalanced, as he discontinued it in 0.11. My goal is to make the game playable in the first version (no gamebreaking glitches, no super op stuff, high level cap) the first version. Then ill be looking for help from people to see what to do in the future.
edit1: The reason we need our own save is so we can add stuff and take stuff out easily without going through a gay init trigger. Hopefully with some people helping we can remake the most complex triggers that need editing and leave the ones that dont alone!
-
- Forum Spammer
- Posts: 610
- Joined: March 30th, 2009, 9:02 pm
Re: Anyone want to make a mod of True Chaos RPG?
hmmmm well that makes sense...
but wouldnt it be easy to implement a detection system?
as in....as ur entering the dungeon or area that the boss is in, if theres 5 ppl, make the boss 5x harder or something
and after the boss is hit, make it so that no one else can enter (for obvious reasons) and make the area accessible again after the boss is defeated or theres no more players in the area (u can do this with a unit death event with condition that its in the boss area....then test if no living players are in area or that boss is dead, start boss respawn timer or something, and tele the players out)
OR
make the dungeon/area only accessible to one person at a time
(and have other dungeons for a specified number of people)
that way, people have to play with others and if no one is avaible, people can go solo to lvl up
if u want, i can help
(but idk anything about balancing chars and terrain editing >.<)
but wouldnt it be easy to implement a detection system?
as in....as ur entering the dungeon or area that the boss is in, if theres 5 ppl, make the boss 5x harder or something
and after the boss is hit, make it so that no one else can enter (for obvious reasons) and make the area accessible again after the boss is defeated or theres no more players in the area (u can do this with a unit death event with condition that its in the boss area....then test if no living players are in area or that boss is dead, start boss respawn timer or something, and tele the players out)
OR
make the dungeon/area only accessible to one person at a time
(and have other dungeons for a specified number of people)
that way, people have to play with others and if no one is avaible, people can go solo to lvl up
if u want, i can help
(but idk anything about balancing chars and terrain editing >.<)
-
- Super Moderator
- Posts: 1943
- Joined: February 3rd, 2009, 11:28 pm
- Been thanked: 1 time
Re: Anyone want to make a mod of True Chaos RPG?
Wouldn't really fit in this rpg. You should play it to see why.
And yes, please help. Theres some easy tedius stuff. I already did alot, but I dont want to do all of it =\ if you want to help out reply
And yes, please help. Theres some easy tedius stuff. I already did alot, but I dont want to do all of it =\ if you want to help out reply
-
- Forum Spammer
- Posts: 610
- Joined: March 30th, 2009, 9:02 pm
Re: Anyone want to make a mod of True Chaos RPG?
hmmm played it and i still think it would be possible (albeit a bit long/annoying) xP
but yea sure ill help out
just gimme a pm telling me what to do
but yea sure ill help out
just gimme a pm telling me what to do
-
- Junior Member
- Posts: 33
- Joined: March 2nd, 2009, 8:58 pm
Re: Anyone want to make a mod of True Chaos RPG?
well, i don't know much about modding, but i can give suggestions or make basic terrain, without making regions or such.
about the suggestions:
1- make it solo-able (or better: make it like TBR's 1.34 "demon invasion" system: more players at the game = harder monsters / less players = weaker monsters)
2- use a save system that saves your gold (in older versions, gold wasn't saved)
3- create more itens and balance the old ones
4- balance between classes (they're soooooo unbalanced) and stats
5- remove the attack speed cap (when your agi gets to a point where your attack speed can't get greater)
6- create more quests and/or mobs
7- change some skills that are too basic (like creating cool custom skills, just for a "ultimade-skill" system or so)
8- make more zones (the undead dungeon - or whatever how it is called - takes too much space in the map)
9- maybe create more classes and remove the "class-stone" system, maybe making a quest to get those extra-classes instead
10- use more varied enviroments, like a beach and a "mystic-forest". maybe another low-level hunting spot, like a sewer, would be nice
that's all i can think for now >.<
about the suggestions:
1- make it solo-able (or better: make it like TBR's 1.34 "demon invasion" system: more players at the game = harder monsters / less players = weaker monsters)
2- use a save system that saves your gold (in older versions, gold wasn't saved)
3- create more itens and balance the old ones
4- balance between classes (they're soooooo unbalanced) and stats
5- remove the attack speed cap (when your agi gets to a point where your attack speed can't get greater)
6- create more quests and/or mobs
7- change some skills that are too basic (like creating cool custom skills, just for a "ultimade-skill" system or so)
8- make more zones (the undead dungeon - or whatever how it is called - takes too much space in the map)
9- maybe create more classes and remove the "class-stone" system, maybe making a quest to get those extra-classes instead
10- use more varied enviroments, like a beach and a "mystic-forest". maybe another low-level hunting spot, like a sewer, would be nice
that's all i can think for now >.<
-
- Super Moderator
- Posts: 1943
- Joined: February 3rd, 2009, 11:28 pm
- Been thanked: 1 time
Re: Anyone want to make a mod of True Chaos RPG?
1- Ok, thats a good idea. Ill try that and see if it works.DOTA_boy. wrote: 1- make it solo-able (or better: make it like TBR's 1.34 "demon invasion" system: more players at the game = harder monsters / less players = weaker monsters)
2- use a save system that saves your gold (in older versions, gold wasn't saved)
3- create more itens and balance the old ones
4- balance between classes (they're soooooo unbalanced) and stats
5- remove the attack speed cap (when your agi gets to a point where your attack speed can't get greater)
6- create more quests and/or mobs
7- change some skills that are too basic (like creating cool custom skills, just for a "ultimade-skill" system or so)
8- make more zones (the undead dungeon - or whatever how it is called - takes too much space in the map)
9- maybe create more classes and remove the "class-stone" system, maybe making a quest to get those extra-classes instead
10- use more varied enviroments, like a beach and a "mystic-forest". maybe another low-level hunting spot, like a sewer, would be nice
2- Yes! That irratated me a lot
3- Im thinking of deleting all the items and remaking. if you open the map, youll see at least five hundred items. Most are unused.
4- Yeah.
5- Thats impossible to do in W.E.
6- Ok
7- Ok
8- Agree.
9- Yeah. I was thinking this or making them drop ALOT more.
10- Ill have to give this more thought.
Thanks.
-
- Junior Member
- Posts: 33
- Joined: March 2nd, 2009, 8:58 pm
Re: Anyone want to make a mod of True Chaos RPG?
hi,owner123 wrote:1- Ok, thats a good idea. Ill try that and see if it works.DOTA_boy. wrote: 1- make it solo-able (or better: make it like TBR's 1.34 "demon invasion" system: more players at the game = harder monsters / less players = weaker monsters)
2- use a save system that saves your gold (in older versions, gold wasn't saved)
3- create more itens and balance the old ones
4- balance between classes (they're soooooo unbalanced) and stats
5- remove the attack speed cap (when your agi gets to a point where your attack speed can't get greater)
6- create more quests and/or mobs
7- change some skills that are too basic (like creating cool custom skills, just for a "ultimade-skill" system or so)
8- make more zones (the undead dungeon - or whatever how it is called - takes too much space in the map)
9- maybe create more classes and remove the "class-stone" system, maybe making a quest to get those extra-classes instead
10- use more varied enviroments, like a beach and a "mystic-forest". maybe another low-level hunting spot, like a sewer, would be nice
2- Yes! That irratated me a lot
3- Im thinking of deleting all the items and remaking. if you open the map, youll see at least five hundred items. Most are unused.
4- Yeah.
5- Thats impossible to do in W.E.
6- Ok
7- Ok
8- Agree.
9- Yeah. I was thinking this or making them drop ALOT more.
10- Ill have to give this more thought.
Thanks.
about the question 5, i guess i have the solution: instead of giving a total of, for example, a total of 1200 agi for a agi char, give it like 300. by that i mean: reduce the amount of stats received by level-uping or by items so that the attack speed limit isn't reached. or make some system with custom stats, like agi giving you evasion and attack speed, or some "chance to hit" system, using precision and so on.
about question 3, good choice. sounds like there are way too much items XD and they are really unbalanced.
and about question 10, i think it would be a good idea too have some "instanced" area for low levels, and by doing that you can make satyrs stronger.
another nice option would be to implement instanced dungeons. and about the spells, maybe you could use a system like the one found in d3fi4nc3's orpg, where each character has a total of 11 spells (spell book system) plus 3 "ultimades". that makes possible the use of more passive abilities.