[JJ'CP] Guild of Hyppos RPG 1.12

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Svinčnik
Member
Posts: 64
Joined: September 28th, 2009, 6:44 am

[JJ'CP] Guild of Hyppos RPG 1.12

Post by Svinčnik »

Name: Guild of Hyppos RPG 1.12
Link:http://www.hiveworkshop.com/forums/maps ... 2-a-94391/
Description:
Spoiler:
This is an RPG for single and multiplayer.
There are seven completely different heroes from which you can choose.

Agility Heroes

* Assassin
Ranger

Strength Heroes

* Warrior
Seraph

Intelligence Heroes

* Elemental Mage
Monk
Necromancer


Every hero has got 12 spells,
which he/she can learn in the warrior or in the mageguild.
All spells got 10 levels and cost skillpoints,
which are gained, when a hero levels up.
The most spells are triggered.
A hero can also improve his skill when he levels up - 3 points per level!
That's why you can really create your own hero in this game.

There are nearly 300 items
which you can don't click me, find or get through doing quests.
Some of them are epic and you can be proud if you got such an item.

In the whole map there are several Bosses.
Some of them are connected with quests you can do.
They drop greater items and fight with custom spells.

There are different item classes:

* White (weak items - purchaseable)
Blue (better than white - dropchance: 5%)
Yellow (greater items - dropchance: 0.5%)
Green (set items - have seteffect when you got all of them - dropchance: 0.5%)
Red (boss items - only drops only from bosses - dropchance: 10%)


In the game you can find different quests: main- and subquests.
The sub quests are just smaller quests which you CAN make to get good rewards for it.
Main quests follow the GoH RPG story line and you get also rewards.
But if you want to kill Askalor the end boss,
you have to make ALL quests.
The time you need is a task about your teamskills and knowledge about the game.
It could last more than 3 hours,
but it could also just last about 1 hours to get to Askalor!
--> Result of Tests!

There is a PvP-Arena in which you can make fights with or against your friends.
Every groupfight is possible!
1vs1, 2vs2, 3vs3, 1vs9, 4vs5, 5vs5 etc... (never saw 10 players in it XD)

Since a few versions you can purchase Minipets in some markets.
The stronger ones can help you in a combat with some helpful abilities.
But in general they can carry items, protect items on the ground to prevent them from despawning and are nice looking. ;-)

You can Save the hero with "-save" and save your minipet with "-savemp"
and you can load them with "-load code" and "-loadmp code". =)

To prevent laggs the map has got many regions
with different creeps which only spawns,
if there are players.
I also tried to remove all leaks in the map and i think i did it well. =)

If you still got questions about the game,
ask me here or join our community at:
www.goh-orpg.foren-city.de

The last version if v1.08g and is only stable for the new wc3 patch v1.24!
If you do not have v1.24 you can download v1.08f in the following link!
http://www.epicwar.com/maps/88949/
Request:JJ'CP

Thanks in advance for the trouble.

Best regards Svinčnik
AbusivePie
Forum Staff
Posts: 269
Joined: August 16th, 2010, 3:49 am
Title: Not a normal Indian

Re: [JJ'CP] Guild of Hyppos RPG 1.12

Post by AbusivePie »

Tested and works.

Activator: -Haxxx<space><space>

Command list:
Spoiler:
gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
Spoiler:
(21:49:41) CoSmOSaiNt: im not perject jen
(21:49:43) CoSmOSaiNt: ...
(21:49:45) AbusivePie: I may just give up on it
(21:49:49) CoSmOSaiNt: perefecT*
(21:49:51) CoSmOSaiNt: perfect*
(21:49:54) CoSmOSaiNt: screw it

Spoiler:
(23:33:35) FatherSpace: Zenn, what operating system are you on? Windows, Mac, *nix?
(23:33:42) zenn31: laptop xD
(23:33:50) FatherSpace: Operating system...
onlinelp
Newcomer
Posts: 5
Joined: August 26th, 2009, 4:39 am

Re: [JJ'CP] Guild of Hyppos RPG 1.12

Post by onlinelp »

Thank you very much. ;-)
maxphanton
Newcomer
Posts: 1
Joined: November 11th, 2008, 9:34 am

Re: [JJ'CP] Guild of Hyppos RPG 1.12

Post by maxphanton »

can enable the single player mode?
ty
Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [JJ'CP] Guild of Hyppos RPG 1.12

Post by Kyoshiro »

Make a new request for single player.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.