[Deprotect] Legendary Monsters 9.9f

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imixitup
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Posts: 97
Joined: February 26th, 2010, 4:33 am

[Deprotect] Legendary Monsters 9.9f

Post by imixitup »

Map Name: Legendary Monsters 9.9f

Requesting: Deprotectation

And btw: how can I play a deprotected map?
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Last edited by imixitup on August 22nd, 2010, 6:15 pm, edited 1 time in total.
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GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] Legendary Monsters 9.9f

Post by GeorgeMots »

Here is the map, enjoy.

Use http://www.wc3c.net/showthread.php?t=90999
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http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
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imixitup
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Posts: 97
Joined: February 26th, 2010, 4:33 am

Re: [Deprotect] Legendary Monsters 9.9f

Post by imixitup »

- Grimoire (1.5)
- JassHelper (0.9.I.2)
- Grim Extension Pack (1.0b)
- PJass (1.0k)
- TESH 0.7.0.3 (Unofficial update by Van Damm and Zoxc)
- Risc's Colorizer FINAL
- UMSWE (5.0)
- Reinventing the Craft (0.20)

Which is the one that can open the map?
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GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] Legendary Monsters 9.9f

Post by GeorgeMots »

Im sorry i forgot to include a link to the WE. Use jassnewgen.
http://www.wc3c.net/showthread.php?t=90999

Oh wait a minute ive already said that, just unzip all the files to a folder and run NewJenWE.exe
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this