Adding a Cheat Pack failed? D:?

General talk about editing, cheating, and deprotecting maps.

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naturesfury
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Adding a Cheat Pack failed? D:?

Post by naturesfury »

so i was trying to fulfill some requests and found some strange problems....
these are the two maps:

EoG RPG 1.6005: http://www.mapgnome.org/map-info/468485
WC3Edit Thread: http://forum.wc3edit.net/map-requests-f ... 18081.html

Warlock 095: http://www.epicwar.com/maps/139289/
WC3Edit Thread: http://forum.wc3edit.net/map-requests-f ... 18083.html

in EoG RPG, i cant even open it in MPQMaster...
is it the MPQMaster program or the map?
and what should i do to handle this?

in Warlock,
i get extract the .j file fine but after i add JJCP and try to host the game, WC3 gets an unexpected error and shuts down
before adding JJCP, the game works fine tho
whats wrong here?
(btw i deleted the (attributes))
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UndeadxAssassin
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Re: Adding a Cheat Pack failed? D:?

Post by UndeadxAssassin »

Both have protection. Not all maps are that easy to cheat. But there are ways to get around it, that's why there are more than one MPQ programs. Try MPQ View/Editor or RMPQex to extract the files into a blank map and rebuild the MPQ.
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naturesfury
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Re: Adding a Cheat Pack failed? D:?

Post by naturesfury »

hmmm ok
but....hypothetically speaking...
is there a protection that no MPQ program can open? (aka that no one can cheat)?

EDIT: btw...for the warlock game...i got the .j extracted and i added the CP but then WC3 shut down when i tried to test...
is there a way to cuase an unexpected error with JASS? even when the Syntax check turns up OK?
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UndeadxAssassin
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Re: Adding a Cheat Pack failed? D:?

Post by UndeadxAssassin »

There can be anticheats in JASS, too, that can cause a game to crash if the JASS is edited.

And, to answer your first question, if wc3 can read the map, that means we can cheat it. Ladik's MPQ has a read-only option that uses storm, which is what wc3 uses to read maps. Although, in read-only, you can only extract but you can't add/replace.
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naturesfury
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Re: Adding a Cheat Pack failed? D:?

Post by naturesfury »

mmmm pity xD
ty tho ^^ ill keep it in mind
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Re: Adding a Cheat Pack failed? D:?

Post by YellowAfterlife »

naturesfury wrote:mmmm pity xD
ty tho ^^ ill keep it in mind
With read-only option, you can easily extract everything from map, mess with it, then take a newborn we map, delete all content from it, and pack your edited unpacked content into it.
naturesfury
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Re: Adding a Cheat Pack failed? D:?

Post by naturesfury »

-shock-
didnt think of that xP
sooo its like remaking the map :D nice ^^
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Re: Adding a Cheat Pack failed? D:?

Post by UndeadxAssassin »

I thought I said this in my second post >>
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naturesfury
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Re: Adding a Cheat Pack failed? D:?

Post by naturesfury »

well u said "cant add/replace"....so i thought u meant "theres no way around it"
anyway ty to u too then :D
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Re: Adding a Cheat Pack failed? D:?

Post by Pyro7778 »

Warlock has some funny protection to it haha. There's a post somewhere around these forums that talks about what causes that to crash after editing it in Jasscraft
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