[CP] Final Fantasy Epic RPG 0.9.2

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Royalnaga
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Posts: 3
Joined: May 1st, 2009, 5:44 pm

[CP] Final Fantasy Epic RPG 0.9.2

Post by Royalnaga »

Map: Final Fantasy Epic RPG 0.9.2

Link: http://www.epicwar.com/maps/123208/

Cheats: Any cheat pack. but make sure the level up and kill command work.

Thanks in advance for the trouble.
zablex
Senior Member
Posts: 135
Joined: August 8th, 2009, 8:25 pm
Title: Community Trash

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by zablex »

tested: works
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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intelboy
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Posts: 3
Joined: March 26th, 2009, 7:00 am

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by intelboy »

what is the activator
User avatar
Madara
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Joined: October 26th, 2009, 10:22 pm
Title: mib^

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by Madara »

-deadpunk* or -deadpunk
Spoiler:
(06:05:25) UndeadxAssassin: SLANDER
(06:05:32) Bartimaeus: See you later, Undead. I miss talking to you. Message me once in a while, :<
(06:05:37) UndeadxAssassin: /quit Bartimaeus!
(06:05:40) ChatBot: Madara logs into the Chat.
(06:05:49) ChatBot: Madara has been logged out (Kicked).
(06:05:54) Bartimaeus: >>
(06:06:02) Bartimaeus: He doesn't deserve to see my good bye to you, :D
(06:06:23) UndeadxAssassin: I'm still here because I wanna see his response
(06:06:29) UndeadxAssassin: :D
(06:06:31) ChatBot: Madara logs into the Chat.
(06:06:31) Bartimaeus: Oh.
(06:06:35) Bartimaeus: lol
(06:06:43) Madara: So should i say something dramatic
(06:06:48) Madara: or what satisfies u ?
(06:06:48) Bartimaeus: Nope.
(06:06:50) Bartimaeus: Because nobody cares.
(06:06:52) Bartimaeus: :3
(06:06:57) UndeadxAssassin: What a let down
(06:06:58) UndeadxAssassin: I'm leaving.
nachokotox
Newcomer
Posts: 1
Joined: July 28th, 2010, 2:26 pm

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by nachokotox »

one question, please answer this, what is the activator? i want use the cheats but -deadpunk or -deadpunk* don't work =S
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UndeadxAssassin
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Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by UndeadxAssassin »

string l13e3e7t="-deadpunk*"

You're hosting the wrong map.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
JakeyEpicKake
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Posts: 1
Joined: August 16th, 2011, 3:03 am

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by JakeyEpicKake »

Hey, I downloaded the file, but when I open it, it gives me the message saying it couldn't load all unit data.
Why is this?
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UndeadxAssassin
Grammar King
Posts: 2116
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by UndeadxAssassin »

Because it's been protected against being opened in WE?
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
User avatar
dgrim1214
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Posts: 32
Joined: March 21st, 2009, 4:09 am
Location: Nebraska

Re: [CP] Final Fantasy Epic RPG 0.9.2

Post by dgrim1214 »

You could ask for it to be deprotected, but deprotection does NOT restore triggers or units. Learn JASS if you want to know the triggers.
"Looking for your pocketknife? You left it in my back." - Young Shawn Spencer