Im working on/Reviving an awesome map

General talk about editing, cheating, and deprotecting maps.

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t_newel
Junior Member
Posts: 27
Joined: March 13th, 2010, 4:00 am

Im working on/Reviving an awesome map

Post by t_newel »

hey guys im working on this map and its a Spawning units map and giving units to people mass warfare kinda and i was wondering how to make everyone able to select all their units instead of 12 at a time can ya help me out with this?
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Ken
Spice Pirate
Posts: 862
Joined: January 29th, 2009, 5:35 pm
Title: LHC
Location: Canada

Re: Im working on/Reviving an awesome map

Post by Ken »

The closest you could get is a dummy unit, which would apply every order applied on it to every unit you own.
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t_newel
Junior Member
Posts: 27
Joined: March 13th, 2010, 4:00 am

Re: Im working on/Reviving an awesome map

Post by t_newel »

How exactly wouldi acomplish that?

and would there be a way to switch between normal and the dummy? so you could still send different parts of units to seperate places
YellowAfterlife
Senior Member
Posts: 127
Joined: March 27th, 2010, 2:32 pm

Re: Im working on/Reviving an awesome map

Post by YellowAfterlife »

Variables: [name:"tug" type:"unitgroup"]

Event - a unit issued order targeting a location
Condition - unit-type of (triggering unit) is equal to 'Global control module'
Actions
{
set tug to (Units owned by (Owner of (Triggering unit)))
Pick every unit and do (Actions)
{
Issue (Issued order) targeting a (Target of issued order)
}
execute code "call DestroyGroup(udg_tug)"
}