When I use xdep to open a map to edit some units/ability data and then save.
The war3map.w3a / war3map.w3u shows up as being less kb ( much smaller than the original map's unaltered war3map.w3a/war3map.w3u ) count than the original map in MPQ Master. And if I were to extract those two and put them into the original map, it'll show "Default String" on units when played in Wc3.
But the kb count is normal if I use vex opt to protect the xdep'd map and look at it in MPQ Master? And if I were to extract and put it into the original map now, the kb count for war3map.w3a/war3map.w3u is fine and the map won't have weird or missing tooltips?
weird things in editing
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