[Request] Vamps Beast Fix

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

BlackGhost
Newcomer
Posts: 21
Joined: July 16th, 2007, 1:56 am

[Request] Vamps Beast Fix

Post by BlackGhost »

I downloaded the 1.38 version of vamps beast pf the website and all the cheats work. The only problem is at th beginning of the game everyone quits because of the "Anti maphack" feature implemented by M2tM. Is there any way to disable this feature or a way to make it lag less? If somebody just added a cheatpack to the map, I can upload a version that does not have the anti maphack feature to implement a cheatpack into. Thanks. :)

Edit, I had to add the link.
http://files.wc3edit.net/index.php?acti ... ctory=&SID
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backspaceoneone
Junior Member
Posts: 44
Joined: July 21st, 2007, 7:31 am

Re: [Request] Vamps Beast Fix

Post by backspaceoneone »

are you saying everyone disconnects because of the anti-maphack (like even if they werent using mh) or they all get disconnected because they are all maphacking?
BlackGhost
Newcomer
Posts: 21
Joined: July 16th, 2007, 1:56 am

Re: [Request] Vamps Beast Fix

Post by BlackGhost »

They don't disconnect. They all get pissed of say "OMFG LAG" or something of the sort and manually quit. It just needs to be less laggy... somehow.
xaiver
Newcomer
Posts: 21
Joined: June 25th, 2007, 9:33 pm

Re: [Request] Vamps Beast Fix

Post by xaiver »

thats it what im always saying -.-
they get all disc cause of that gay anti mh thing
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backspaceoneone
Junior Member
Posts: 44
Joined: July 21st, 2007, 7:31 am

Re: [Request] Vamps Beast Fix

Post by backspaceoneone »

Well i just made a anti-mh version, i tested it and it worked fine. But im not sure if it actually reduces lag, i didnt extensively test it.


http://files.wc3edit.net/index.php?acti ... ctory=&SID
m2tm
Member
Posts: 62
Joined: June 28th, 2007, 9:28 am

Re: [Request] Vamps Beast Fix

Post by m2tm »

I'm quite honestly not sure what could be causing the lag. But I've moved several things to the loading trigger which should cause the anti mh to run fine in the future... I can host without any of the issues you are complaining about... Not to say they don't exist.

Anyway, I apologize for the frustration, it's been a bumpy road... But I think that everything will be resolved next release which should be soon. It's a large release coming up involving 11 new items in a new shop for vamps and a new human tier as well as an end to any possibility of anti maphack crashing you illegitimately.

Should be good guys just hang tight a couple more days.

Next version might also have a possible option:
-damn

Disable Anti Maphack NOW!

which red can enter before 30 seconds are up.