[Help] CP Add-Ons

General talk about editing, cheating, and deprotecting maps.

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L0K3
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Joined: November 7th, 2009, 5:50 pm
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[Help] CP Add-Ons

Post by L0K3 »

I like different cheats in different CP's and I was wondering how to add cheats from one CP to another.
Also, is there a guide for doing this?

I like the no leave cheat in Xantans CP but JJ's CP is much more user friendly.

I also saw that there was a JJ's CP that had -owner neutral and I'd like to know how to do that.

Any and all help is appreciated and I hope to hear from you soon.
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Ken
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Re: [Help] CP Add-Ons

Post by Ken »

For custom commands in JJCP, edit the function Cheatz. Here's an example, just showing the first little bit.
Spoiler:

Code: Select all

function Cheatz takes player p2p,string s2s returns nothing
local sound Music=CreateSound("cool.mp3",false,false,false,10,10,"DefaultEAXON")
local integer Sethp=S2I(SubString(s2s,7,12))/50
local integer i2i=S2I(SubString(s2s,5,20))
local integer z2z=S2I(SubString(s2s,4,19))
local integer jj2j=S2I(SubString(s2s,6,9))
local integer c2c=S2I(SubString(s2s,9,11))
local real j2j=S2R(SubString(s2s,6,20))
local string id2d=I2S(GetPlayerId(p2p))
local group g2g=CreateGroup()
local group h2g=CreateGroup()
local integer Nowhp=0
local integer temp=0
local integer JJ2J=0
local unit u2u
local unit h2u
if SubString(s2s,0,6)=="-gold "then
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13)))
elseif SubString(s2s,0,7)=="-lumber"then
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(s2s,8,15)))
elseif SubString(s2s,0,5)=="-test"then
call DisplayTextToPlayer(p2p,0,0,"Test command")
That would display "Test command" to any player who types "-test". Your command would be something like that, but you'd have to copy/paste from Xantan's CP, and fix it up so it worked with the variables and such in JJCP.

And owner neutral just gives control to the neutral player, whose ID is 15 (red is 0, blue is 1, and so on).
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