[JJCP] WoW: TGB 4.9.I

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Yabooer
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Posts: 46
Joined: June 18th, 2007, 6:52 pm

[JJCP] WoW: TGB 4.9.I

Post by Yabooer »

http://www.hiveworkshop.com/forums/maps ... -i-127183/

A Fun AoS type of map where you go around get loot kill enemies bases etc...

I would just like the ordinary cheat pack nothing special.

This game DOES work on BNET.

I don't know if it has an anti-cheat or not.

Ty in advance cheater for your hard work.
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boiled_vodka
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Posts: 83
Joined: May 18th, 2009, 1:36 am

Re: [JJCP] WoW: TGB 4.9.I

Post by boiled_vodka »

Yabooer
Junior Member
Posts: 46
Joined: June 18th, 2007, 6:52 pm

Re: [JJCP] WoW: TGB 4.9.I

Post by Yabooer »

I don't understand what I screwed up on...

I included the cheat pack I would like, the game name, link, I guess maybe the activator? I was under the assumption JJCP = -cheats<Space><Space>. I said I don't know if there is an anti cheat or not. This isn't a save/load rpg this is just a regular map.
Khursed
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Posts: 58
Joined: August 24th, 2009, 6:35 am

Re: [JJCP] WoW: TGB 4.9.I

Post by Khursed »

Completed. Activator is -khursed<><>. Has JJCP in it, no Single Player.

Enjoy!
Spoiler:
-khursed(space)(space) (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by Khursed on October 27th, 2009, 2:27 am, edited 1 time in total.
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Yabooer
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Posts: 46
Joined: June 18th, 2007, 6:52 pm

Re: [JJCP] WoW: TGB 4.9.I

Post by Yabooer »

Thank you very much! Have a great day, hopefully you have helped out tons of other people as well.
Khursed
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Posts: 58
Joined: August 24th, 2009, 6:35 am

Re: [JJCP] WoW: TGB 4.9.I

Post by Khursed »

No problem, gotta fix my post. Didn't add the spoiler.
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boiled_vodka
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Joined: May 18th, 2009, 1:36 am

Re: [JJCP] WoW: TGB 4.9.I

Post by boiled_vodka »

Yabooer wrote:I don't understand what I screwed up on...

I included the cheat pack I would like, the game name, link, I guess maybe the activator? I was under the assumption JJCP = -cheats<Space><Space>. I said I don't know if there is an anti cheat or not. This isn't a save/load rpg this is just a regular map.
Well, you were meant to state the name of the map, short description, link or attach the file, compatibility of map then what your request was and thank the cheater to fulfilling it. If you don't state compatibility of this map, it causes trouble to add cp or do whatever thats been requested. In addition, when you've made a request as paragraph it's messy to read.
Yabooer
Junior Member
Posts: 46
Joined: June 18th, 2007, 6:52 pm

Re: [JJCP] WoW: TGB 4.9.I

Post by Yabooer »

Well I didn't write a paragraph I spaced everything on that. And I said This game DOES work on BNET. Implying that it works for 1.24. Sorry for that though I will make sure I state that the next time