Unfinished Buildings

General talk about editing, cheating, and deprotecting maps.

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Nath
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Joined: May 15th, 2007, 9:54 pm

Unfinished Buildings

Post by Nath »

I'm kind of new to the world editor.

In my map, goblin tinkers throw down pocket factories with different models than their own (Graveyard, Shrine of Azshara, Workshop, and Altar of Kings). However, they retain the model of a building that was just started and not finished, like a peasant started it and left. Try as I might, I can't get them to be placed down finished.

Also, an ability (based off of the tinker's rockets) functions very similarly to how a ghost's nuclear strike does in SC. How would I make a glowing symbol at the target and a sound play when this happens?
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Xantan
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Re: Unfinished Buildings

Post by Xantan »

Triggers on #2

#1 the model file it sais it uses or whatever you were looking at... are you sure that was it?

check view + raw data and the scroll down to 'file' and see whats put there