Resurrection

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Black-Hole
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Posts: 315
Joined: October 16th, 2007, 7:32 pm

Resurrection

Post by Black-Hole »

I'm trying to add Resurrection to my TD, but when the units revive they don't continue the pathing. Is there any way to make the resurrected unit continue on the Previously ordered pathing without making a entirely new Pathing system?
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Small Sized Duck
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Joined: December 23rd, 2008, 11:27 pm
Title: LSD.
Location: Your Girlfriend's Pants.

Re: Resurrection

Post by Small Sized Duck »

Ehh.. Im not 100% on this because i can only use Starcraft editors, but can't you make all units in blank location move to blank location?
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Arabidnun
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Joined: August 5th, 2007, 1:38 pm
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Re: Resurrection

Post by Arabidnun »

You could do this?

Every time a unit enters a section which changes there direction, add them to a specific Unit Group.
AkA: Unit enters First Turn, then Add to Unit Group One.
Then, when they enter the next turn, remove them from Unit group one, and add to unit group two.
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So from here, we do in our ressurection.
After unit ressurects, if Ressurecting unit belong to group One, then set him to move to Turn Two, If he belongs to group Two, then set him to move to Turn Three, Get it?
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If you don't get it then I can show you.
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Btw I hope your not using a trigger to ressurect the units, just use the ressurect ability from Tauren Chieftain and make a unit ressurects event.