add JJ's CP to Werewolf v1.18

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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JoeUser
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Posts: 15
Joined: November 1st, 2008, 9:37 pm

add JJ's CP to Werewolf v1.18

Post by JoeUser »

Add: JJ's CP (Activator) -@#$%(space,space)

This Game You Play As A Farmer. Find A Good Place And Build A Base. You Can Hunt, Fish, Farm, Hire Merchants, And Brew Potions to Make Money. The First Midnight A WereWolf Is Picked At Random. If Your Not The Wolf Your Job Is To Mass An Army Find Out Who Is The Wolf And Kill Him. If You Are Pick As The WereWolf. Your Job Is To Find Everyone And kill Them Without Them Finding Out Your The Wolf. Daytime You Turn Back Into A Human And Act As Normal.

I Know The Map Maker Is A Member Of This Site And Will Probably Be The First One To Make A Stupid Comment Crying About His Map. If He's A Member He's Cheating Too So Big Deal.

I Tried It Twice. End Result Was Critical. Auto-CP Wont Work. Anyway Thanks In Advance Anyone Who Can Do It.

oops lols can someone move this to requests


http://epicwar.com/maps/100929/
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nascar109
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Posts: 9
Joined: February 23rd, 2009, 8:20 pm

Re: add JJ's CP to Werewolf v1.18

Post by nascar109 »

Tested and worked for me.
Spoiler:
-@#$%<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Pyro7778
Forum Staff
Posts: 321
Joined: April 17th, 2008, 10:04 pm
Location: Pittsburgh

Re: add JJ's CP to Werewolf v1.18

Post by Pyro7778 »

Moved to Fulfilled
For Info on PCI, Haxorizor, and upcoming project check out:
Team-Pyro's HomePage