Help with: Use In game tips

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Panda-Assassin
Senior Member
Posts: 123
Joined: July 4th, 2009, 12:00 am
Title: Pandaren-Assassin

Help with: Use In game tips

Post by Panda-Assassin »

This "useful tip idea" came from a game of Hermit Survival I played. I thought that if you tried to cram all your tips (if any) into the loading screen, it wouldn't work because the loading screen is too small and would only be used for some infomation about the game. I went into the map and copied and pasted the trigger for the tips. I tested out the map the map but the tips didn't seem to work.

I won't ask for what the triggers so I'll just leave a link of it and you can check it out and see what the problem is.
Tips Triggers.zip
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"A unit of time is as precious as a unit of gold, but you cannot don't click me back one unit of time with one unit of gold."

Thanks for all the help Syre!
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Ken
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Joined: January 29th, 2009, 5:35 pm
Title: LHC
Location: Canada

Re: Help with: Use In game tips

Post by Ken »

You set it to generate an integer from 1 to 30, but you have only 2 tips.

I've cleaned it up a teeny bit. The timer is currently set to 5s, but you can change it to whatever in the Periodic Tip trigger.

Aside from that, you only need to change what the tips are, and the value for "TipCount" to be however many tips you have.

Unless you set the tip indexes in the array as zero-based (i.e., starting at the zeroth index, instead of the first) then
TipCount should be one less than what it would be otherwise, and the random integer should be from 0, instead of from 1.
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Panda-Assassin
Senior Member
Posts: 123
Joined: July 4th, 2009, 12:00 am
Title: Pandaren-Assassin

Re: Help with: Use In game tips

Post by Panda-Assassin »

Thanks a lot!! :D
"A unit of time is as precious as a unit of gold, but you cannot don't click me back one unit of time with one unit of gold."

Thanks for all the help Syre!