[Party Quest Work Around@SP] Dragonball Z Supreme RPG V1.3

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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muksiw
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Joined: June 27th, 2009, 4:16 pm

[Party Quest Work Around@SP] Dragonball Z Supreme RPG V1.3

Post by muksiw »

Is it ok to ask how to cheat - anti-single player quest part for the said map?
Add'l info: u won't get booted out or greeted by a "the next quest is disabled" display. Before bosses (the f*ck up Top and Bottom halves of Hildegarn and the insane Hatchihyakku. XD

The whole game quest is really an epic, and it would be nice to see an ending after those hard quests fpr this dbz anime-based map
DBZ Supreme RPG V1.3.w3x
Spoiler:
b4 anyone replies regarding prev. DBZ SRPG v1.3 afaik, the attached and the one in previous threads are very different;
(one ex. is at dragonball radar pinging only one dragon ball per use of its radar, when real v1.3 supposed to ping all dragonballs if there's more than 1.)
to verify, changelogs r here [url]http://z12.invisionfree.com/SupremeGami ... owtopic=57

thanks in advance about trigger bypass help
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GeorgeMots
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Re: [Party Quest Work Around@SP] Dragonball Z Supreme RPG V1.3

Post by GeorgeMots »

You posted in the wrong section. [Moved]
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
muksiw
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Joined: June 27th, 2009, 4:16 pm

Re: [Party Quest Work Around@SP] Dragonball Z Supreme RPG V1.3

Post by muksiw »

i'm still crawling into its jass codes still, what a noob i am :(

@GeorgeMots, i happen to relate this topic with finding "SinglePlayer" in the jass codes w/c I see mentioned in Map Deprotection/Cheating forum...

idk how related the enabling save/load in singleplayer this is... maybe deprotecting this map would work too. :?
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Small Sized Duck
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Re: [Party Quest Work Around@SP] Dragonball Z Supreme RPG V1.3

Post by Small Sized Duck »

Since he is asking how to "work around SP", heres how i do it.

Search for bj_isSinglePlayer

There should be a trigger like that which deletes save codes from working if you're in single player. It should look like Custom_BJ_issingleplayer or something like that.

If you do not find it search for

PLAYER_SLOT_STATE_PLAYING and look for the variables.
Search unti you find something like

X = X+1
A = A+1

Where it says plus 1 change that to a 2 so when you play in single player the game will think there are two people.

If you need more help post and pm me.
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muksiw
Junior Member
Posts: 28
Joined: June 27th, 2009, 4:16 pm

Re: [Party Quest Work Around@SP] Dragonball Z Supreme RPG V1.3

Post by muksiw »

thanks a lot for your concern ILikeHacking,

i think the singleplayer was handled thru this map:
DBZ_Supreme_RPG_1.3_single_player.w3x.w3x


the thing was enabling singleplayer didn't do away the later need to form a party, such that the final bosses still won't appear.

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i tried deprotecting the map, but the trigger was still in jass codes, and can't find the conditions wherein you have to "kill minor bossess"+"party up" = final boss saga T_T
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