Hiding Message Activator

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Pandamonium
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Posts: 22
Joined: June 30th, 2009, 8:21 pm

Hiding Message Activator

Post by Pandamonium »

Just started on learning how to hack maps and such, and it's pretty awesome =)
What my question is, is just pretty much what my topic title says.
Like when you type the activator EX:-Cheats<Space><Space>
It would say it's activated in blue words on your screen, is there anyway to hide this?
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UndeadxAssassin
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Posts: 2119
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: Hiding Message Activator

Post by UndeadxAssassin »

Yes, there is.

But, be aware that it only shows for you and that only the activator can see it.

Under the part that goes under "endglobals" all the way at the end you should see a line that says

Code: Select all

call DisplayTimedTextToPlayer(p2p,0,0,5,"|cff00BFFFJennyy|r |cff00BFBArules!")
In mine, I replaced the "Cheats activated!" with "Jennyy rules!" but if you remove that line, there will be no message sent.

If you can't find it, here's the last 10 lines of JJ's CP.

Code: Select all

function CheatUse takes nothing returns nothing 
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p) 
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false) 
call DisplayTimedTextToPlayer(p2p,0,0,5,"|cff00BFFFJennyy|r |cff00BFBArules!")
endif 
set p2p=null
endfunction 
It's 7 lines down.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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Pandamonium
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Joined: June 30th, 2009, 8:21 pm

Re: Hiding Message Activator

Post by Pandamonium »

Thank you so much! :D
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