Hi! Im new on this site so I wasn't 100% sure on where to put this, hope my guess was right

. So me and a guy from russia have worked on a map for a very long time, it is basically a custom hero arena. Now the problem is that when we started testing the map we discovered that he got disconnected most of the times, we later found out that it was because he had played other games, you almost certainly get disconnected if you have played dota before. The disconnections happens after the games starts (in-game after loadscreen) and the 'player leaves' trigger i have reports that the player leaves directly when map starts, for the disconnecting player himself he disconnects and gets the normal message after 3-5 seconds. For making the map we first used WEU but then switched to newgen and EGUI. The map has much imported data and some models have been optimized using some optimizer i found (tell me if you want the name, because then i have to check it up). We have done some testing where we removed all dodads/units/regions/cameras/imports and found out that a map without any units wont cause any disconnections. However when we removed units on half the sides and tested we still got disconnections. I later myself did some testing where I first removed all the units on the map and then placed a section of the map out one after one. I got one map which worked and one map (where i had approxomatly (how do you spell that anyway??

) added an extra 20-30 units) which werent. So i thought 'hey must be some of those units i added causing the disconnections' but nope when i removed those units from the 'real' map i still had problems with disconnections.
So do you guys have any clue on how i could solve this?? I have tried for maby two or three months now without succes, I have asked on other sites which couldnt help me. I saw someone said that you had solve someone their problem so i hope you can solve mine as well. Thanks on forehand.