[Add JJ's CP] Footmen Unleashed v6.7

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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ChipChipWoot
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Joined: June 6th, 2009, 3:03 am
Title: Happy Slick Victor
Location: Australia, mate!

[Add JJ's CP] Footmen Unleashed v6.7

Post by ChipChipWoot »

Map Name: Footmen Unleashed v6.7

Map Description: Footmen Frenzy is a all-out battle between 4 teams with 3 players each, where the point is to destroy your enemies and their bases. You (usually) choose (All Pick) or random (All Random) one hero, and then focus on levelling that hero and buying items and recipes. If you're not a hero fanatic, you can 'tech' (level up your base) to gain access to more powerful creeps and upgrades. Or you could do both, although this is not recommended. Specifically, 'Footmen Unleashed' is a continuation of Footmen Frenzy 5.4 by several different people and clans, such as Tree Chopper, Windaleblizzard, and Clan FN. (I could write more, but I don't want to go excess.)

Map Link: http://www.epicwar.com/maps/99024/

Request: I would like you to please add JJ's Cheatpack to this map, if possible.

Thank you in advance for your trouble, and I hope I did everything right. Correct me if I'm wrong.
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FaTaLiTy
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Posts: 179
Joined: December 30th, 2007, 8:16 pm
Title: Divine
Location: USA

Re: [Add JJ's CP] Footmen Unleashed v6.7

Post by FaTaLiTy »

best request i seen in a while lol
Spoiler:
-Degradation (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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ChipChipWoot
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Title: Happy Slick Victor
Location: Australia, mate!

Re: [Add JJ's CP] Footmen Unleashed v6.7

Post by ChipChipWoot »

Ha, thanks. You may be receiving more in the future, if it's not too much trouble.

Oh, if I have second thoughts and want to add extra maps to a topic I've already submitted, like, say, one similar to this, am I allowed to do so? Or would it just be annoying and would people ignore it, and so I'd have to make a new topic?

Totally has nothing to do with topic. At all. Period.

No relation whatsoever.

Seriously.
Yeah, I don't have any picture that I really want down here, so... IRELLEVANT AND MILDLY COOL QUOTES!

"Any man can be a genius among fools." - Lioklian Corlain

"If it doesn't burn, I don't care." - Lioklian Corlain

"Knowledge is power. I did well." - Lioklian's spin on the 40k quote

"It's not about how many times you fall down; it's about how many times you get back up." - Lioklian Corlain
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FaTaLiTy
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Posts: 179
Joined: December 30th, 2007, 8:16 pm
Title: Divine
Location: USA

Re: [Add JJ's CP] Footmen Unleashed v6.7

Post by FaTaLiTy »

you could edit it still and add more maps if it's still in map requests section :D
but once it's in fulfilled requests, you gotta make a new topic for new maps
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