[Request] Deprotecting Undead Assault II

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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LittleR55
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[Request] Deprotecting Undead Assault II

Post by LittleR55 »

Map Name: Undead Assault II 1.5b beta 7 OW

Map Description: Undead Assault II is a custom map for Warcraft III created by Illidan92. Your squad of marines has been deployed in a zombie-infested area, and your job is to complete missions, kill zombies, and survive. Inspired by Resident Evil and bearing likeness to Night of the Dead: Aftermath, Undead Assault II features challenging squad-based gameplay, futuristic military equipment, and a sci-fi / horror theme..

Map Link: http://rapidshare.com/files/248676939/U ... W.w3x.html

Request: I would it if anybody could deprotect this, I've tried numurous times to do this but I always seem to get an error, I've tried multiple programs such as the Deprotecter and X-Dep, but still no map, it always the same error. Unable to find wc3.j file or what ever its called.

Thanks in advance to anyone who could do this! I would really want to see all the triggers used in this map.
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Black-Hole
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Re: [Request] Deprotecting Undead Assault II

Post by Black-Hole »

You want to see the trigger? But the problem is when you deprotect a map there is a very rare chance of getting the Triggers...
I think your best bet would be to ask how did they do this in the GUI section, or Jass Section.
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LittleR55
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Re: [Request] Deprotecting Undead Assault II

Post by LittleR55 »

Welll is there a way to deprotect to allow editing but leaving the triggers it has intact?
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GeorgeMots
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Re: [Request] Deprotecting Undead Assault II

Post by GeorgeMots »

Nope no chance. Plus we dont do trigger restoration.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
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LittleR55
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Re: [Request] Deprotecting Undead Assault II

Post by LittleR55 »

Oh well then, it was a nice thought while it lasted.. :?
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GeorgeMots
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Re: [Request] Deprotecting Undead Assault II

Post by GeorgeMots »

Why dont you try do it yourself.

Take a look at here
http://forum.wc3edit.net/map-deprotecti ... estoration
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
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LittleR55
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Re: [Request] Deprotecting Undead Assault II

Post by LittleR55 »

So its just basically putting the map back together from the stuff I get using the programs?
sounds simple enough but time comsuming time for work thx for the link :lol:
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