Sounds played on death.

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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knightcyan
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Posts: 9
Joined: May 19th, 2009, 8:29 pm

Sounds played on death.

Post by knightcyan »

I want it sortof like Dota when someone gets killed by players.

Ex: First blood, Double Kill, Triple Kill, Godlike, Ownage.
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Lanaya
Banned-To-Be
Posts: 1378
Joined: July 28th, 2008, 6:28 pm
Title: Administrator

Re: Sounds played on death.

Post by Lanaya »

Well, heres a First blood
Spoiler:

Code: Select all

First Blood
    Events
        Unit - A unit Dies
    Conditions
        ((Dying unit) is A Hero) Equal to True
        ((Killing unit) is A Hero) Equal to True
    Actions
        Sound - Play First_Blood_Sound
        Player - Add 200 to (Owner of (Killing unit)) Current gold
        Quest - Display to Players the Hint message: ((|cff00ccffFirst Kill|r -  + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by  + (PlayerNames[(Player number of (Owner of (Killing unit)))] +  for an additional 200 Gold.)))
        Trigger - Turn off (This trigger)
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