For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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DarkAngel
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Post by DarkAngel »

Last edited by DarkAngel on November 19th, 2013, 3:53 pm, edited 2 times in total.
Arabidnun
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Re: ISO: Host detection system

Post by Arabidnun »

There is no 100% accurate one to my knowledge, as it is based off of random variables...If you can find one lmk

Btw: Countless times that I have played Vampirism beast, the host detection has been wrong.
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DarkAngel
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Re: ISO: Host detection system

Post by DarkAngel »

Last edited by DarkAngel on November 19th, 2013, 3:53 pm, edited 1 time in total.
Arabidnun
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Re: ISO: Host detection system

Post by Arabidnun »

Working alot, and I forget to get on AIM alot, :lol:
Black-Hole
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Re: ISO: Host detection system

Post by Black-Hole »

I think the only host detection is in Jass, i don't think there is one for GUI...
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Risen
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Re: ISO: Host detection system

Post by Risen »

There can't be one in pure gui, gui doesn't have the functions required to complete.

If you want a really good host detection system, Use the one in this UserData system. It's actually extremely accurate, as it makes multiple checks.

Vamp beast doesn't have a 100% correct one, I've been selected as host without any hosting ability.

Basically, Since the host is usually the fastest player to receive / send packets (He has less delay than anyone else) we sync a key to the game, the game then records which key it received first, usually it's the host.

P.S, Black-Hole, Who is that girl in your sig? ^^
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Arabidnun
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Re: ISO: Host detection system

Post by Arabidnun »

Risen wrote:P.S, Black-Hole, Who is that girl in your sig? ^^
Its the girl he keeps locked in the basement!
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Risen
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Re: ISO: Host detection system

Post by Risen »

Do you rent?
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weirdone2
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Re: ISO: Host detection system

Post by weirdone2 »

Kinda looks like iphantasy though
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DarkAngel
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Re: ISO: Host detection system

Post by DarkAngel »

Last edited by DarkAngel on November 19th, 2013, 3:52 pm, edited 1 time in total.