Camaras

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Black-Hole
Forum Fanatic
Posts: 315
Joined: October 16th, 2007, 7:32 pm

Camaras

Post by Black-Hole »

This is going to probly be an extreamly had trigger...

Its hard to explain so i added a picture below...

I want a camara angle that goes from 1 to 2 to 3 to 4 than to the center rects (Refer to pictures below). During its slow transfers to the different rects it should do a 360 degree circle on the way to the next rect.

If you can i would be cool to have a Smooth Transition from rect 1 to 2 to 3 and so on.
This is a very hard trigger, it may only be possable in Jass. Ive seen this camara system before dont remember where though...

Image
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Camaras

Post by Arabidnun »

I had an idea, where you would create a model w/ no model Iva it would be invisible, and you could just lock the camera to the model. However, the only problem I have is the getting it to rotate around the model while its moving.

If anyone has an idea on how to follow + rotate around a moving model, I might be able to fullfill this request.
Rich Kane
Member
Posts: 77
Joined: May 27th, 2008, 9:08 pm

Re: Camaras

Post by Rich Kane »

K i got a working one thats great :)

It's only working for player1 atm so you will need to set it to all players or just a triggering player etc, If you want it MUI set all variables to array that use player numbers, so each user can see a different spin/move at a different place at the same time. If you want me to do this please just ask and you shall recieve.

If you want to edit the distance yourself instead of telling me the values then just simply change the movement speed of the unit so that it gets further or not as far. the distance that it will travel in each direction is (movement speed [currently 40]) * 11.25 = (currently [450])

So if u doubled the movement it would get 900 units from its start.
O ye change the spawn position to where ever you want it.

Currently the only bug i have found is that if u cancel then try to use it again within the 45 seconds it needed to finish then it wont function properly. my solution was to turn the trigger off till it finishes so that it can only be triggered once. but if u want MUI then you cant turn it off (im guessing u dont want mui as you only wanted host to be able to cancel) so it should be fine so long as u only try to use it once every 45 seconds.

Ive figured a way to fix the bug if its a problem for you, and you do need to use it again after u cancel. Use an array for unit thats say 100 big and goes up by 1 each time then resets when it gets to 99, if you want me to do this i will. also if you want it MUI and you want that bug gone then will have to use an array of like 10000 and set variable unit = player number * intiger [player number]

where intiger is a number that goes up by 1 each time a player uses it, and is a variable [array] for each player.
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