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Nova : Ring of moving spells
TimedBarrel : Thing that explodes and does something after some time
AntiOrb : Passive abilities that make stuff happen when a unit is damaged and chance/cooldown conditions are true
Charge : Hero moves towards a direction
FireSpawner : Spawn N flames at the target location (it is an auxiliar spell)
Shield : Missiles that sorround the unit and protect it
Aura : Aura template, add abilities with or without icons to the units close to the hero that match a condition
Spiral : A missile that moves using an spiral patern
Beam : Spells like shockwave
Cone : Spells like forked lightning or breath of fire
SpellCast : The 'Universal' spell template, use missiles, area of effect, channeling whatever you like to cast N spells
over the units that match a condition.
Wave : Kind of like SpellCast but uses an effect and goes towards a line pattern
Toggleable : Add N passive abilities (with or without icon) during a self castable- buff.
Slash : Make the hero attack and teleport N times against a group of units
Jump : Spells that involve a jump
ChannelAura : Spells like Big Bad Voodoo.
Chain : Spells like chain lightning / healing wave
- SpellTemplates library is now easy to implement and a little faster courtesy of vJass.
- Compiles on latest jasshelper.
- Aura and antiorb no longer require deprecated caster system "attachedset" stuff.
- Replaced CreateTimer/Group and DestroyTimer/Group with CSSafety stuff in:
- AntiOrb
- Aura
- Beam
- Chain
- ChannelAura
- Charge
- Cone
- Jump
- Nova
- Shield
- Slash
- SpellCast
- Wave
- Fixed a minor group leak with Jump template.
spellfactory4.1.w3x