[GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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care_police
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by care_police »

Weirdly, when I try adding the code like i usually do with another cheatpack, with this one i'm getting a random error while trying to host the game. basically it's an empty messagebox with a red !. any ideas ?

here's my .j file + map in CC, maybe you can see something I don't.

Thanks again!
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devoltz
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by devoltz »

care_police wrote:Weirdly, when I try adding the code like i usually do with another cheatpack, with this one i'm getting a random error while trying to host the game. basically it's an empty messagebox with a red !. any ideas ?

here's my .j file + map in CC, maybe you can see something I don't.

Thanks again!
Usually map script is too big, so when someone runs a script optimizer on it, it rename some integers, like

Code: Select all

Before optimization process
integer map_exp = 0
After optimization process
integer m = 0
And on very rare cases, these integers get the same names as JJCP's integers, you can see that on line 69410

Code: Select all

function r2r takes unit T_x,integer IDo returns real
return HRv[(GetUnitUserData((T_x)))]*(15000.+2.5*vvo((GetUnitUserData((T_x)))))
endfunction
You can see that this function name is "r2r", but theres the same name on a real from JJCP's globals, line 11314

Code: Select all

real r2r
When that happens, you can do two things: Use a version of JJCP that has mostly unique names for integers and functions; Optimize map again so you can get unique names again.
Long time ago i made two different versions of JJ's CP with every name renamed, you can download it from attachment here.
Good luck.
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nuzamacuxe
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by nuzamacuxe »

It's because of function/variable collision as explained above by devoltz. Use the renamed version above and you should be fine... you can also do it yourself by following the step by step from here: deprotection-cheating-f64/bypassing-ant ... 34923.html

Just look for " 2) Function/Variable collisions. "
care_police
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by care_police »

Thanks nuzamacuxe & devoltz, it worked afterwards!


quick question, not sure if that's the right spot to ask but : is there any way to revive another player? tried with the revive command but doesn't seem to work and the spawn timers at max level in TWRPG can be quite long( i.e 45s ish).

thanks again,
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by nuzamacuxe »

You must select an unit in order to revive it.
wadawada1
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by wadawada1 »

Why is my CC not working? I don't really know what I'm doing, but following the guide I managed to get the CP to work but when I type -setsp in game nothing happens.

Maybe you could take a look and tell me what I'm doing wrong
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nuzamacuxe
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by nuzamacuxe »

Try to remove the "+1" from the playerid:

Code: Select all

local integer playerid=GetPlayerId(GetTriggerPlayer())
Let it like above. I can't test it because the map just doesn't appears to be hosted.
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devoltz
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by devoltz »

Jjcp already have a command for it
-respawn
wadawada1
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by wadawada1 »

nuzamacuxe wrote:Try to remove the "+1" from the playerid:

Code: Select all

local integer playerid=GetPlayerId(GetTriggerPlayer())
Let it like above. I can't test it because the map just doesn't appears to be hosted.
Still nothing happens when I type the command unfortunately.

I believe you need to have the latest patch to play this map, not sure though
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Re: [GUIDE] Insert a CP / CC / Enable SP / Deprotect / RC

Post by nuzamacuxe »

Code: Select all

function ccomand takes string ccomands returns nothing
local integer playerid=1+GetPlayerId(GetTriggerPlayer())
local integer value=S2I(SubString(ccomands,7,StringLength(ccomands)))
set ccomands=SubString(ccomands,0,7)
if ccomands=="-setsp " then
set udg_Hero_Speechcraft[playerid]=value
endif
set ccomands=""
endfunction
Copy and paste it.

The integer start from value and the integer end from ccommands were wrong. The custom command will work now.