[JASS] NZCP [EXCLUSIVE FEATURE!]

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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showmutsgoon
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by showmutsgoon »

dear nuzamacuxe if u do this for me to work on 1.30.1 i will pay u please pm me as i have no idea how to pm...
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nuzamacuxe
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by nuzamacuxe »

precata10
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by precata10 »

Please post tutorial how to use it on any w3 Maps ?
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nuzamacuxe
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by nuzamacuxe »

I didn't get what you meant but you want to learn how to insert a cheatpack:

http://forum.wc3edit.net/deprotection-c ... 34777.html
Xerathul
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by Xerathul »

How do you search the spells id? for add ingame.
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nuzamacuxe
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by nuzamacuxe »

Extract the ability id list using RMPQEx or w3xini.
VectorM12
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by VectorM12 »

Fantastic CP! Incredibly well presented!!! Is it possible to add -itemid and also ability to destroy and regrow trees?
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devoltz
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by devoltz »

Meu deus nuza, o comment de cima é um elogio, estou surpreso, muito tempo que não via um.
~learn portuguese xd~
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nuzamacuxe
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by nuzamacuxe »

Thanks, VectorM12. About the itemid, why should I add it? Since you can just use the -sitem command to get an item id. Also, I think the ability to destroy and regrow trees wouldn't be so useful. I don't want to make my cp look like a Fai, JJCP etc with tons of useless commands.
devoltz wrote:Meu deus nuza, o comment de cima é um elogio, estou surpreso, muito tempo que não via um.
~learn portuguese xd~
Né? :lol:
sci_fi99
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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Post by sci_fi99 »

Hi this NZCP can work alone or do I need to get the other cheat too, like Fukki....

if yes, Do I only need to copiepastarino the stuff on the game J.file?
like the globals thingy....

// globals
hashtable nzHash=InitHashtable() <----this mean paste under globol?

// endglobals
"the stuff here" <----paste to below endglobals??

// function main <----and this where to put this...
call nzInit()

FYI...
I already follow the steps on how to INSERT COIN CP..... and I already compare the other cheated maps J.file
and it seems they are put on the diferent line/place....That is why im confuse :lol:

My first Map I tried, I can see the map on the Create game but when I start It, It Go Back to Craete Game....

I already Edit like the wave and and boss wave on the J.file and it work, I can play the map OK/Fine....
also some Items and Ability...All thanks to the awesome guide here on wc3edit.net :lol: :lol:

But it seems I cant make the CP work "YET", I need some halp...... THNKS
ps.. I think I paste the NZCP into wrong place :oops: