[GUIDE] Deprotecting / Inserting a CP / Enabling SP
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
It's still a good idea to compress it, if just so that it doesn't take as long to upload/download. There's really no point in leaving it big, if you can help it. I mean, yes, if you can't compress it below 4mb, go ahead and leave it a bit larger, since the limit is higher, but at least flush the map still, don't let it grow needlessly large.0-sense wrote:Download newest MPQMaster(CLICK!) . Or reopen your MPQMaster.angpenghian wrote:SOME1 ANS ME ASAP I CANT FLUSH THE WAR3.j thing with the mpqmaster pls help me
Edit: As for now , you no need flush the .J file anymore , because if you're using 1.24 , maximum map size is 8mb for now.
Uhh , so no need to flush anymore \\
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
I am getting close with the defiance map being single player. I made it so it doesnt defeat and you can pick a character, but one thing i am having issues with is that i cant load ie the character isnt loading, but its acting like it can so its not giving me a loading disabled thing. I am not sure if my character just isnt compatable even though its the same version or what.
When you load it asks you to choose the god right away which it should pan the camera to spawn in the south with the character and sight there and show it then. So hopefully i can find out whats wrong, but so far its no luck in the loading feature. Saving has yet to be tried.
Edit: Loading now works, Patrolling (Previously Disabled) now works. Saving is currently experiencing some issues that i cannot deal with. Here is the code of what is called when i try to save. Note that this is partially edited i cant rem what it used to be though.
Edit2: I did some more digging and it turns out the same text message displayed for the above trigger(that i still dont get what it does) is down by the save function, but its not using ifconditions i dont believe the way its setup to my knowledge it would be doing it all the time.
Heres the code i found because i may need help in trying to figure out what needs to be changed (Not so great with jass).
Final Edit: I have fixed the save trigger finally. I made it so when it checked for the player id it was only the player id it checked and not the +1 then player id. I modified a call do nothing to set udg_savecheck or whatever to =1 so whether or not it was triggered how the check should work it will be set to 1 neways.
The only thing i have yet to check is to see if this loads up in the regular legit (well as legit as possible as this was not by the original maker).
Thank you for all your help with this and it is a good tutorial to go by.
When you load it asks you to choose the god right away which it should pan the camera to spawn in the south with the character and sight there and show it then. So hopefully i can find out whats wrong, but so far its no luck in the loading feature. Saving has yet to be tried.
Edit: Loading now works, Patrolling (Previously Disabled) now works. Saving is currently experiencing some issues that i cannot deal with. Here is the code of what is called when i try to save. Note that this is partially edited i cant rem what it used to be though.
Spoiler:
Heres the code i found because i may need help in trying to figure out what needs to be changed (Not so great with jass).
Spoiler:
The only thing i have yet to check is to see if this loads up in the regular legit (well as legit as possible as this was not by the original maker).
Thank you for all your help with this and it is a good tutorial to go by.
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
Sorry for not replying as much as I would have liked to =S. I started work again . Glad to see you're finished, though.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
Learn how to extract and read RAW Codes here!(23:44:12) Bartimaeus: I was in pubic school until middle school...
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
No worries dude i understand how it is and you've been able to help me enough to get this accomplished. It just took some trial and error and reading the triggers and whats being called if another trigger is called or the condition is met and after reading i finally found that only like 5lines had to be changed.
Although when i try to add the cp it all goes well there are no errors with the jass syntax check and yet the game is incompatible again. It doesnt show player slots and when i hit start it goes back to the map select screen.
Although when i try to add the cp it all goes well there are no errors with the jass syntax check and yet the game is incompatible again. It doesnt show player slots and when i hit start it goes back to the map select screen.
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
This might be a really really basic question, but are you using the new cheatpack for 1.24?
(If you're still 1.23 or below, are you using the old cheatpack and NOT the new one?)
(If you're still 1.23 or below, are you using the old cheatpack and NOT the new one?)
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
Learn how to extract and read RAW Codes here!(23:44:12) Bartimaeus: I was in pubic school until middle school...
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
I am at 1.24 and i have whatever JJCP is at the beggining of this thread. Also i opened up one of defiances maps and low and behold its unprotected. Alot of the triggers in it are in GUI although the save/load trigger is still weird in the fact that u need bits and some sort of algorithium i am just not good at reading that.
The map isnt 1.24 compat and i extracted the.j and did a check, but it gives me a error saying Symbol blah blah multiply defined and it does this with several other things contained within the globals.
Edit: Umm i just looked at it and one on like 3000ish has handles those are not supported nemore are they?
The map isnt 1.24 compat and i extracted the.j and did a check, but it gives me a error saying Symbol blah blah multiply defined and it does this with several other things contained within the globals.
Edit: Umm i just looked at it and one on like 3000ish has handles those are not supported nemore are they?
Code: Select all
function GetAttachedObject takes handle h, string label returns handle
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
The JJ's CP at the beginning of this thread is NOT compatible with 1.24.
And, if the map isn't 1.24 compatible originally, cheating it for 1.24 is practically a waste of time. (But a good learning experience in your case!)
Yeah, handles aren't supported anymore.
And, if the map isn't 1.24 compatible originally, cheating it for 1.24 is practically a waste of time. (But a good learning experience in your case!)
Yeah, handles aren't supported anymore.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
Learn how to extract and read RAW Codes here!(23:44:12) Bartimaeus: I was in pubic school until middle school...
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
Yes they are. H2I can be done with call GetHandleId(h), lulz.UndeadxAssassin wrote: Yeah, handles aren't supported anymore.
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP
Ok cause i wanted to try and edit to it so that i can get it working correctly for some reason Defiance never fixed it after the patch even though he is working on a update and somehow people can still open it and play it while i cant.
Thanks you again for your help and the JJCP link should be updated then :p
Edit: 1.24b is out and said something about the handles to integer or whatever. Can someone confirm that its fixed or how to check.
Thanks you again for your help and the JJCP link should be updated then :p
Edit: 1.24b is out and said something about the handles to integer or whatever. Can someone confirm that its fixed or how to check.