Destroy trigger

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Ozzapoo
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Re: Destroy trigger

Post by Ozzapoo »

If you destroy a trigger, it is the same as turning it off irreversably. So if you plan to use a trigger again, don't destroy it, just turn it off.
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Bl00D R3av3r
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Re: Destroy trigger

Post by Bl00D R3av3r »

Then why should you ever destroy a trigger?
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patrick-the-bomb
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Re: Destroy trigger

Post by patrick-the-bomb »

Let's say you have an initialization trigger to give every player gold and you only want t to run once. Destroying the trigger works just as well as turning it off if it only has to work once per game.
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Kryptonyte
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Re: Destroy trigger

Post by Kryptonyte »

Here it is (in jass)

DestroyTrigger <- PEW PEW PWNS TRIGGER.
EnabledTrigger <- Turns on... duh.
DisabledTrigger <- Turns off... duh.

Why would you want to destroy a trigger?
Answer: BECAUSE WE CAN IN JASS, BITCHEZ.
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Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
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Ozzapoo
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Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Destroy trigger

Post by Ozzapoo »

Destroying a trigger also frees up memory, so if you have lots of triggers, hopefully it will lag less.
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AutoCP3 now available for free!
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Kryptonyte
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Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: Destroy trigger

Post by Kryptonyte »

Ozzapoo wrote:Destroying a trigger also frees up memory, so if you have lots of triggers, hopefully it will lag less.
Also, for loading/saving systems, noobs won't search for "destroytrigger" if they don't know about it. amirte?
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
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Vegas
Shopping Maul USA Creator
Posts: 1759
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada
Has thanked: 45 times
Been thanked: 8 times

Re: Destroy trigger

Post by Vegas »

So I would have to make a duplicate trigger and use an activater for it, such as a chat phrase.
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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: Destroy trigger

Post by Kryptonyte »

Um... yeah. Or, if possible, you can just make certain conditions.
(But idk what trigger you're doing or what it's about, but here's an example)

Say it's a game message system.
You could have conditions to check if they're in a certain group,
then display it to them. But yeah, depending on the trigger, you
would have to have an activation trigger and a disabling trigger
along with the trigger.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
User avatar
Vegas
Shopping Maul USA Creator
Posts: 1759
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada
Has thanked: 45 times
Been thanked: 8 times

Re: Destroy trigger

Post by Vegas »

Its actually a trigger for single player. When playing alone, then this trigger is destroyed. Its for my XP system. If I just turn it off, then when someone goes to type in their xp, it activates the trigger again, so I see why it needs to be destroyed.

I guess for testing purposes, it would be better to make a second set of the same triggers that would be activated by me, only for me in test mode.

I guess I could just disable this trigger while I am testing, but if I forget the damn thing disabled and release the map, that would suck.