CoLoRn-C's Pokemon Legend has been hacked !!!
go to http://files.wc3edit.net/secure/files/P ... 20HKED.w3x
Aero's Cheat Pack was used
Type -cheated by wc3edit.net to activate the cheats
-additem x
-mp x
-hp x
-gold x
-lumber x
-lvl x
-xp x
-str x
-agi x
-int x
-ms x
-kill
-invul
-vul
-pathoff
-pathon
-nocd
-cdon
-mana
-nomana
x = add amount here!
P.S this hacked version is CoLoRn-C's Pokemon Legends
the other one is made by 13lur ... so dont gte mixed up .
Coke888 Presents Pokemon Legends Hacked !!
Moderator: Cheaters
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- Location: www.epicwar.com
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- Joined: April 17th, 2007, 3:24 am
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As u probally know i m kinda new to hacking....Baertaemias wrote:Hohoho, very good!
aka, nice. Isn't this your first map?
actually it's second..... first map was Slyvanas's Pokemon Advanced but it did not work out well O_o .....
Last edited by coke888 on June 17th, 2007, 4:47 am, edited 2 times in total.
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- Location: www.epicwar.com
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- Joined: April 17th, 2007, 3:24 am
Poke'mon world advanced made by Sylvannas911 plays completely different, I don't think 13lur copied Sylvannas911.
13lur's game play concept is pretty unique but doesn't work well with wc3. The clicking time (the time it takes for a player to select the ability than to target the unit) makes it really hard to fight computer enemies. Same goes for the game delay (the extra time it takes for the game to respond due to bad connections/bad hosts).
Although it's not the best system, I enjoy something new for a change.
13lur's game play concept is pretty unique but doesn't work well with wc3. The clicking time (the time it takes for a player to select the ability than to target the unit) makes it really hard to fight computer enemies. Same goes for the game delay (the extra time it takes for the game to respond due to bad connections/bad hosts).
Although it's not the best system, I enjoy something new for a change.
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- Newcomer
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well..... i had both version and played slyvanas's pokemon advancedaelolandas wrote:Poke'mon world advanced made by Sylvannas911 plays completely different, I don't think 13lur copied Sylvannas911.
13lur's game play concept is pretty unique but doesn't work well with wc3. The clicking time (the time it takes for a player to select the ability than to target the unit) makes it really hard to fight computer enemies. Same goes for the game delay (the extra time it takes for the game to respond due to bad connections/bad hosts).
Although it's not the best system, I enjoy something new for a change.
my team is lugia , ho-oh , mew , mew2 , aerodactle , articuno
i hate when people ask me "how to get mew , ho-oh , lugia"
silver deather = lugia
rainbow feather = ho-oh
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well in the hacked one... u cant save in single player mode... i just edited so it would... its simple lol look at this
well as u can see... tahst the saving... well if u look at this code " if(pCount==1)then " well this is just no problem! cause look at (pCount==1) well just change the 1 to 0 so if there is 0 people... you cant save! so perfect! so instead of the top code... its
edit: oh ya! i forgot to upload the map... oh and NO NEED TO THANK ME! remember! coke888 did all this!! well i just enabled save on single!
http://files.wc3edit.net/secure/files/P ... 0HKED1.w3x
Code: Select all
function Trig_Save_Actions takes nothing returns nothing
local texttag saveMsg
local string saveCode=""
local integer i=0
local integer pCount=0
local string testCode=""
loop
exitwhen i==10
if(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_PLAYING)then
set pCount=pCount+1
elseif(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_LEFT)then
set pCount=pCount+1
endif
set i=i+1
endloop
if(pCount==1)then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Can not save in single-player")
return
endif
set saveMsg=CreateTextTagUnitBJ("Saving...",udg_units01[GetPlayerId(GetTriggerPlayer())+1],0,8.00,100,100,100,0)
set saveCode=saveCode+SavePokemon()
set saveCode=saveCode+SaveInventory()
set saveCode=saveCode+SaveResources()
call TriggerSleepAction(0)
set saveCode=Bin2Base89(saveCode)
loop
exitwhen(StringLength(saveCode)>=32)
set saveCode="0"+saveCode
endloop
call TriggerSleepAction(0)
set saveCode=EncryptCode(saveCode)
call TriggerSleepAction(0)
set saveCode=SubString(saveCode,0,8)+" "+SubString(saveCode,8,16)+" "+SubString(saveCode,16,24)+" "+SubString(saveCode,24,32)
set saveCode=FormatCode(saveCode)
call DestroyTextTag(saveMsg)
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,60,saveCode)
endfunction
NO need to thank me :)function Trig_Save_Actions takes nothing returns nothing
local texttag saveMsg
local string saveCode=""
local integer i=0
local integer pCount=0
local string testCode=""
loop
exitwhen i==10
if(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_PLAYING)then
set pCount=pCount+1
elseif(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_LEFT)then
set pCount=pCount+1
endif
set i=i+1
endloop
if(pCount==0)then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Can not save in single-player")
return
endif
set saveMsg=CreateTextTagUnitBJ("Saving...",udg_units01[GetPlayerId(GetTriggerPlayer())+1],0,8.00,100,100,100,0)
set saveCode=saveCode+SavePokemon()
set saveCode=saveCode+SaveInventory()
set saveCode=saveCode+SaveResources()
call TriggerSleepAction(0)
set saveCode=Bin2Base89(saveCode)
loop
exitwhen(StringLength(saveCode)>=32)
set saveCode="0"+saveCode
endloop
call TriggerSleepAction(0)
set saveCode=EncryptCode(saveCode)
call TriggerSleepAction(0)
set saveCode=SubString(saveCode,0,8)+" "+SubString(saveCode,8,16)+" "+SubString(saveCode,16,24)+" "+SubString(saveCode,24,32)
set saveCode=FormatCode(saveCode)
call DestroyTextTag(saveMsg)
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,60,saveCode)
endfunction
edit: oh ya! i forgot to upload the map... oh and NO NEED TO THANK ME! remember! coke888 did all this!! well i just enabled save on single!
http://files.wc3edit.net/secure/files/P ... 0HKED1.w3x
Last edited by chiem on June 18th, 2007, 1:38 am, edited 1 time in total.