Appending object data to a protected map

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

Anarki
Member
Posts: 51
Joined: April 29th, 2007, 12:19 pm

Appending object data to a protected map

Post by Anarki »

Is it possible to add object data (like abilities or units) to a protected map? I was thinking of using ObjectMerger, but I do not know how to use that (without xdep'ing the map and loading it up in Jass NewGen).

I want to do this so I can have a cheatpack with custom stuff, like custom spells or custom units.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Appending object data to a protected map

Post by GeorgeMots »

You can do that by:

1: deprotect the map and De-Widgetize the map and extract the objects of the map. This can be done with Silk object Console.

2: Take those extracted objects and import them to a blank map, edit them the way you want and import them back to the original map.

3: thats all..
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
User avatar
-WarChaser-
Senior Member
Posts: 115
Joined: July 30th, 2009, 1:22 pm

Re: Appending object data to a protected map

Post by -WarChaser- »

Any guide about this ??
W C 3 E D I T . N E T S U C K S M Y B A L L ! ! :lol: :lol:
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Appending object data to a protected map

Post by GeorgeMots »

I just wrote a brief one. If the topic author wants me to clarify something he can reply.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this