delete problems

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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mon111
Newcomer
Posts: 6
Joined: April 19th, 2009, 10:54 am

Re: delete problems

Post by mon111 »

Haha, this got interesting. I tested the trigger and it doesn't activate at all..

I read your EDIT: but now I think that needs to re-edit.. I'm really confused of why.. but
(Number of living Wisp units owned by (Triggering player)) Greater than or equal to 2
makes the following actions not to activate.

wisp
Events
Unit - A unit enters Wisp <gen> works
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp works
Actions
Game - Display to (All players) the text: hej works
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Wisp units owned by (Triggering player)) Greater than or equal to 2 doesn't work?
Then - Actions
Unit - Remove (Triggering unit) from the game doesn't work
Game - Display to (All players) the text: hej 2 doesn't work
Else - Actions
Do nothing

I'm still looking up on why.. :lol: rather funny how this little trigger doesn't seem to work. it should be possible, thanks for the continuing of this post. It's interesting :)

(Tell me if you figure out why ^^)
mon111
Newcomer
Posts: 6
Joined: April 19th, 2009, 10:54 am

Re: delete problems

Post by mon111 »

Found it, please wait 1 minute for the reply to be written :)

OK here it is:

wisp
Events
Unit - A unit enters Wisp <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Wisp units owned by (Owner of (Triggering unit))) Greater than 6
Then - Actions
Unit - Remove (Triggering unit) from the game
Else - Actions
Do nothing

The problem was a sloppy mistake xD I'm sorry (Number of living Wisp units owned by (Owner of (Triggering unit))) Greater than 6 ______ I had Triggering Player, but that's not the case here. so I changed to the owner of the triggering unit.

Now about what you wrote before: The trigger only works for a wisp who enters.. and ofcourse that's what we (or I) wanted, cuz why would we have a hero killing wisps? the basic meaning of this trigger is to have a player not able to have more then 6 wisps. atleast that what I understood it like :)
thanks for the effort :)
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Syre
Forum Staff
Posts: 506
Joined: November 17th, 2008, 3:49 pm

Re: delete problems

Post by Syre »

Ah..it just hit me that i was thinking of an entirely different way than you. Lol please disregard all my previous comments..lol. I had in my mind that it was a trigger that a unit enters (anyone), and then it would check the players wisp count and remove accordianly. Anyways i see what ya ment now.
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mon111
Newcomer
Posts: 6
Joined: April 19th, 2009, 10:54 am

Re: delete problems

Post by mon111 »

Hehe, no problem.
I enjoyed the conversation with you anyways :) take care
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Syre
Forum Staff
Posts: 506
Joined: November 17th, 2008, 3:49 pm

Re: delete problems

Post by Syre »

Lol since this is finished and has all it needs, im gonna go ahead and lock it.
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