fatal errors
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fatal errors
its been a pain in the ass. that every map i cheat latly gets a fatal error when hosted.
what kind of protection is it and how do i bypass it?!
what kind of protection is it and how do i bypass it?!
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- Banned-To-Be
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Re: fatal errors
Darn this maps anti cheats!!
First off run a checksum test on it to find its alphaparticle number. Copy and paste that number into the betaparticle line in the .j file. Run a partical check and make sure you didnt overload line zeta. After that remove the md5 encryption on the map and insert the cheats. Convert the jass to sha1 and it should work without fatal erroring.
First off run a checksum test on it to find its alphaparticle number. Copy and paste that number into the betaparticle line in the .j file. Run a partical check and make sure you didnt overload line zeta. After that remove the md5 encryption on the map and insert the cheats. Convert the jass to sha1 and it should work without fatal erroring.

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Re: fatal errors
@lanaya
ofc i did... i have no idea what this file is.. but in guide it says to delete.. so i do it.. an explenation why would be nice tho
i dunno what rank does that give me. a novice a noob a pro or w/e
but it would be nice to know what is the explations for the following stuff:
checksum test -
alphaparticle number -
betaparticle -
particle check -
line zeta -
md5 encryption -
and how do i convert jass to SHA1.
sry for being a noob :< but if i wont ask.. how will i know
ofc i did... i have no idea what this file is.. but in guide it says to delete.. so i do it.. an explenation why would be nice tho
lol man ^^ i have no idea what u said... im just a basic coder that only wants to insert a CP. and know how to change map name. make MPQCorruption and changing pictures at (preview and laoding)ILikeHacking wrote:Darn this maps anti cheats!!
First off run a checksum test on it to find its alphaparticle number. Copy and paste that number into the betaparticle line in the .j file. Run a partical check and make sure you didnt overload line zeta. After that remove the md5 encryption on the map and insert the cheats. Convert the jass to sha1 and it should work without fatal erroring.
i dunno what rank does that give me. a novice a noob a pro or w/e
but it would be nice to know what is the explations for the following stuff:
checksum test -
alphaparticle number -
betaparticle -
particle check -
line zeta -
md5 encryption -
and how do i convert jass to SHA1.
sry for being a noob :< but if i wont ask.. how will i know

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Re: fatal errors
There are normally two common errors people make cheating maps.haxorico wrote:@lanaya
ofc i did... i have no idea what this file is.. but in guide it says to delete.. so i do it.. an explenation why would be nice tho
lol man ^^ i have no idea what u said... im just a basic coder that only wants to insert a CP. and know how to change map name. make MPQCorruption and changing pictures at (preview and laoding)ILikeHacking wrote:Darn this maps anti cheats!!
First off run a checksum test on it to find its alphaparticle number. Copy and paste that number into the betaparticle line in the .j file. Run a partical check and make sure you didnt overload line zeta. After that remove the md5 encryption on the map and insert the cheats. Convert the jass to sha1 and it should work without fatal erroring.
i dunno what rank does that give me. a novice a noob a pro or w/e
but it would be nice to know what is the explations for the following stuff:
checksum test -
alphaparticle number -
betaparticle -
particle check -
line zeta -
md5 encryption -
and how do i convert jass to SHA1.
sry for being a noob :< but if i wont ask.. how will i know
1. They do not delete attributes, this will cause a fatal error.
2. They do not insert the cheats in correctly therefor the game once hosted will go back to Battle.net lobby.

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Re: fatal errors
(lol what a long pageILikeHacking wrote:There are normally two common errors people make cheating maps.haxorico wrote:@lanaya
ofc i did... i have no idea what this file is.. but in guide it says to delete.. so i do it.. an explenation why would be nice tho
lol man ^^ i have no idea what u said... im just a basic coder that only wants to insert a CP. and know how to change map name. make MPQCorruption and changing pictures at (preview and laoding)ILikeHacking wrote:Darn this maps anti cheats!!
First off run a checksum test on it to find its alphaparticle number. Copy and paste that number into the betaparticle line in the .j file. Run a partical check and make sure you didnt overload line zeta. After that remove the md5 encryption on the map and insert the cheats. Convert the jass to sha1 and it should work without fatal erroring.
i dunno what rank does that give me. a novice a noob a pro or w/e
but it would be nice to know what is the explations for the following stuff:
checksum test -
alphaparticle number -
betaparticle -
particle check -
line zeta -
md5 encryption -
and how do i convert jass to SHA1.
sry for being a noob :< but if i wont ask.. how will i know
1. They do not delete attributes, this will cause a fatal error.
2. They do not insert the cheats in correctly therefor the game once hosted will go back to Battle.net lobby.

1) like i said before. I ALLWAYS DELETE ATTRIBUTES. but what does it do? i made a new map. with 1 unit in the middle. and i checked with MPQMaster, and i have attributes.. so what is it? coz clearly its not a protection.. the map is UNPROTECTED...
2) after so long inserting cheatpacks and modifing the game.. i think im doing it right enough..
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- Banned-To-Be
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Re: fatal errors
3) you can send us the map for us to look at.

League of legends North America - Nietono
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Re: fatal errors
i forgat what map it was... well if ill encounter it again ill tell uLanaya wrote:3) you can send us the map for us to look at.

im just doing dozens of map a day... check the request section

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Re: fatal errors
you do know dozen means 12 right?haxorico wrote:i forgat what map it was... well if ill encounter it again ill tell uLanaya wrote:3) you can send us the map for us to look at.
im just doing dozens of map a day... check the request section

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Re: fatal errors
you do know dozenS means a number between 13 - 99?ILikeHacking wrote:you do know dozen means 12 right?haxorico wrote:i forgat what map it was... well if ill encounter it again ill tell uLanaya wrote:3) you can send us the map for us to look at.
im just doing dozens of map a day... check the request section

i learnd that from heroes of might and magic
