Well how do i make the Fire a unit? and have it have immolation
its fire.. its not.. a unit part of the studio is on fire but there is items around the fire like at desks...
they ahve to run around the fire.. and not get over heated and die jsut to get this item
from... Pistols , knifes , med packs to cameras
Alright..First of all, open up the object editor, and go under abilities. Create a new ability, and base it off Unit - Immolation. Then edit the following...
*Data - Buffer Mana Required - *0.00 *Data - Damage Per Interval - Change it to what you want. *Data - Mana Drained per Second - 0.00
Next, go to Buffs/Effects and again, create a new one, and like before, base it off Immolation. Edit the following..
*Art - Special - Change it toDoodads - Fire Gust (Base) *Art - Target - None.
There, now go back onto the Immolation ability that you made, and change..
*Stats - Buffs - Change it the first one to the buff that you just made, leave the (caster) one there.
After thats done, your ability is created. This spell requires 0 mana, so any unit can use, and it shows red fire on the enemy, while being invisible itself.
Now, to create the unit. Go ahead and go under the units tab and create a new unit..base it off anything, just not a hero. Then change the following...
*Abilities - Normal - The immolation skill you just made, and the skillLocust *Art - Model File - EitherDoodads - Fire <Base>orclick custom and type in _(If you use fire, than you can just place him as you would fire, if not place him where you place down fire) *Art - Shadow Image - Change all four to 0.00 *Combat - Attacks Enabled - None *Movement - Speed Base - 0(Just to be on the safe side) *Stats - Mana Initial Amount - 10 *Stats - Mana Maximum - 10 *Stats - Mana Regeneration - 20(Again, this is all to be on the safe side) *Stats - Sleeps - False(Incase you chose a creep)
And, your done.
Edit - Colorizing the entire thing was a lot more work than i thought it would be..not gonna do that again anytime soon..lol
I want to make blockades.. an item
don't click me 3 levels of them..
Easy moderate and hard to find
Like Camera case, Box of books, and wooden storage crate
when you have time can you get me the how to
your gogin to be in credits dont worry LOL
Barricades was asked for before, just go here, and its all a matter of renameing, adding more life, and changeing the model.
Thanks that worked good
the first thing... it worked its good jsut
there is no area damage, whent hey get near i want it to effect them...
do i need to increase the area damage
What..is that..lol. The fire isn't supposed to damage the units with an attack, the way i showed you made an ability that damaged the units per sec. I thought i made it pretty simple ;x Lol. Just wait a bit, ill make a map that shows ya what i mean..
Yeah, exactly, thats what the immolation skill is for. It does damage for a certain range per second. Just gimme a bit and ill get you an example..computer crashed so i lost what i was currently on..and im having a slight problem turning the skill on.
Edit : Alright, here. Take a look at the object editor, under Units, Abilities, and Buffs. Also, theres a trigger you need, its labeled (Required) and its in the trigger editor.
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2) Event: A Unit (Dies)
Condition: (Dieing unit equal to (Unit Type)
Action: Wait 30.00 seconds.
Add Owner of (Dieing unit to(Player Group))
Create (1) (Unit type) for (Owner of(dieing unit)) at position of (Dieing unit)
Player Group: Make (Player Group) treat (Player Group) as an (Ally)
(Optional) Cinematic: Lock camera on (last created unit) for (owner of (Last created Unit)
3) Ya just lock the Camera on the a unit at the game start.
Event: Map Initialization
Conditions:
Actions: Cinematic: Lock camera on (Unit) for (Player)
4)
Syre wrote:Just import the picture you want, make sure its 128x128 and its a tga file. Then in the import editor change the name of the picture to War3MapMap.tga