General talk about editing, cheating, and deprotecting maps.
Moderator: Cheaters
G0d
Newcomer
Posts: 9 Joined: January 3rd, 2009, 11:26 am
Post
by G0d » July 5th, 2009, 11:29 am
Basic questions:About cheated maps:
1)Is it not possible to make it blend with real maps? If yes kindly post how...
2)what is auto collider? (this thing supposed to blend the cheated map to real ones?
PS: i have alreayd read the thread about what is collider...
3)I get disconnection when i played the cheated map..How to fiixed this?
These are the walls i have been running into...Kindly help..TY
UndeadxAssassin
Grammar King
Posts: 2119 Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast
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by UndeadxAssassin » July 5th, 2009, 1:38 pm
By "cheated" maps, I assume you mean a map with a cheatpack. In which case, no there is not.
Disconnections could mean alot of things. For example, I believe if you have JJ's CP and you do -g 9999999, you'll disconnect because the command is -g (player number) (amount) so you just sent gold to player 9999999 which doesn't exist and therefore will cause a disconnection (At least it used to. I don't remember).
G0d
Newcomer
Posts: 9 Joined: January 3rd, 2009, 11:26 am
Post
by G0d » July 5th, 2009, 2:29 pm
I was looking for the method used in the 6.60b and 6.60 cheated maps out there...Hope you help...
How to blend the map & no disconnects ..thnx
GeorgeMots
Crusader
Posts: 4236 Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria
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by GeorgeMots » July 5th, 2009, 2:32 pm
G0d wrote: I was looking for the method used in the 6.60b and 6.60 cheated maps out there...Hope you help...
How to blend the map & no disconnects ..thnx
Sorry that cant be done anymore.
G0d
Newcomer
Posts: 9 Joined: January 3rd, 2009, 11:26 am
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by G0d » July 5th, 2009, 4:09 pm
We are still using 1.20e if you meant that it cant be done becasue of 1.23 patched... T_T
UndeadxAssassin
Grammar King
Posts: 2119 Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast
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by UndeadxAssassin » July 5th, 2009, 9:36 pm
This will probably be the best info you can get on this site unless you PM some people asking, since not many people want to share how they collide maps.
http://forum.wc3edit.net/announces/coll ... 11723.html
Or use rnbby's collider.
G0d
Newcomer
Posts: 9 Joined: January 3rd, 2009, 11:26 am
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by G0d » July 6th, 2009, 12:16 am
That thing does not work.. T_T
Small Sized Duck
Noob
Posts: 945 Joined: December 23rd, 2008, 11:27 pm
Title: LSD.
Location: Your Girlfriend's Pants.
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by Small Sized Duck » July 6th, 2009, 5:50 am
Yes it does. if you're using 1.20 you should have no problems with collided maps.
Ozzapoo
The Flying Cow!
Posts: 2196 Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne
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by Ozzapoo » July 6th, 2009, 5:53 am
You must invoke it through command line...