I need help deprotecting....

General talk about editing, cheating, and deprotecting maps.

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snakeoctavia
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Joined: July 5th, 2009, 4:47 am

I need help deprotecting....

Post by snakeoctavia »

hey guys i have a map here that my clan and i love to play but it has bugs in it and sadly its protected so if anyone out there is good at unprotecting pls help me with this map so i can try to fix the bugs... http://www.epicwar.com/maps/23698/ thankyou..
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cihatb
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Re: I need help deprotecting....

Post by cihatb »

U can do this by urself here is guide from [Risen] :
Risen wrote:Due to all of the requests i've seen from here, and Irl, I've decided to create a little guide to teach you how to Either Deprotect, Insert a Cheatpack, Or Enable Singleplayer.

First off, We'll need these things;
MPQMaster
JassCraft
JJ CheatPack
xdep
RMPQEx

First guide, Deprotecting. I'll go ahead and split the three parts into spoilers for better view.
P.S. You don't have to deprotect to do enable singleplayer / insert a cheatpack.
Spoiler:
I'm using BattleStadium DON as an example, Since it's right here in my maps folder and it has plenty of files. :)
First off, Go ahead and open the map with RMPQEx, Make sure you "auto search", and "add listfile" (Find the listfile that came with X-Dep and use it), We need to get a complete listfile, A listfile is all of the filenames, Without a listfile the filenames would be "File00001.xxx" or something.

Image

Pictures help you see where you are and where you're supposed to be, So I made a bunch of screenies.
Next, Save the listfile, And put it in the X-Dep folder, Also, Put your map there.

Image

To save a little time, Open up the xdep configuration settings and change your first line to what mine is,

Image

After you've done that, Rename your map name to . so that xdep will use it, also make sure your listfile is named "listfile".
Run xdep.

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Since battlestadium is primarily a chinese map, SLK Object Console has problems dealing with it, So for now, My battlestadium DON isn't deprotected completely, But most maps don't use 'widgetiser', So most of the time you won't need to worry about it.
(P.S. Any map that MPQMaster won't open has their mpq header damaged, Extract all of the files then try and use MPQEditor to generate a new w3x archive with all of the files).
kwarktaart
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Joined: July 5th, 2009, 9:48 am

Re: I need help deprotecting....

Post by kwarktaart »

well I have a problem aswell, I read the guide followed it but it still didnt work?

this is the map I'm trying to deprotect: http://www.epicwar.com/maps/80551/

I'm not getting a complete listfile, so when trying to open it I get Unit data missing or invalid. Can someone help me out here?
GeorgeMots
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Re: I need help deprotecting....

Post by GeorgeMots »

Unit data are not missing. You just have to recover them with Silk Object editor. http://forum.wc3edit.net/download/file.php?id=4980
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
kwarktaart
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Joined: July 5th, 2009, 9:48 am

Re: I need help deprotecting....

Post by kwarktaart »

still the same error, only result is that the map is halved in size now (in KBs)
GeorgeMots
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Location: Greece, Veria

Re: I need help deprotecting....

Post by GeorgeMots »

http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
kwarktaart
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Posts: 5
Joined: July 5th, 2009, 9:48 am

Re: I need help deprotecting....

Post by kwarktaart »

could not hack game.dll? :p
GeorgeMots
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Re: I need help deprotecting....

Post by GeorgeMots »

kwarktaart wrote:could not hack game.dll? :p
Just open the modified editor and select the map you want to open. Dont double click on the map itself. It wont open it.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
kwarktaart
Newcomer
Posts: 5
Joined: July 5th, 2009, 9:48 am

Re: I need help deprotecting....

Post by kwarktaart »

oh I did that too, still the same missing unit data stuff