Naruto vs Bleach - Problems with editing 'cause of Deprotect

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xKankurox
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Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by xKankurox »

Hello, i just wasn't sure posting it in this section or in the Map Request section, but i think i better post it here, because i got some questions.

First of all, maybe some of you know the map "Naruto vs Bleach", it's our clan map and we really like it, but the mapmaker stopped editing it (he spends all the time for 3rd Shinobi Wars), so pretty much bugs and missing characters are left behind.

That's why i want to make a new one... I think it's pretty stupid to create a completely new map that is in common with the original, and i just don't want to steal any credits, i just want to make the map better. Before i start and spend a long time for creating a new one, i just thought i better ask you here. Do you know if it's possible to deprotect this map so that the GUI Triggers still exist? The models i can import (because they get lost by deprotecting it i think), but I'm a totally beginner in JASS, so i can do nothing with the deprotected NvB map you already got here:

Link: http://forum.wc3edit.net/fulfilled-requ ... 10099.html

I just hope you can help me in this misery, it would be a disaster to trigger all those spells, importing models, making terrain etc. just for adding some more characters and fixing bugs!

Greetings

xKankurox
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Hillo
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by Hillo »

GUI cannot be recovered. Better ask the maker for the original map.
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xKankurox
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by xKankurox »

Damn, it's not what i wanted to hear. :(

Well, i will ask him, but im not so sure that some1 will just give me his map.

Otherwise i have to learn JASS or make my own one with GUI triggers. :( :(

Anyway, thank you very much.
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qweasd011
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by qweasd011 »

I think the trigger's can be restored but it cant be restored in deprotected the deprotector just deprotect the map and converts anything to jass (How to restore the triggers?) Read here
http://forum.wc3edit.net/map-deprotecti ... t1606.html

but if you failed your only choice is to ask him to give you the unprotected map.
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xKankurox
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by xKankurox »

Phew, that looks pretty complicated.

I will try it, but maybe im doing something wrong :? . Damn, I'm such a pessimist.^^

Are here also people who help with the restoration or do you have to do it on your own?

But thanks for this hint, i just didn't lose hope to get the GUI triggers now. ;-)
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Senethior459
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by Senethior459 »

Most of the people who know enough to be able to restore the triggers to GUI are too lazy to do so.
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xKankurox
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by xKankurox »

Well, i've read now the first part and got some problems. (map-deprotection-cheating-f3/map-restoration-done-t1606.html)

I can just hope ppl know how to solve this....

I used the slower method, because the faster one with UnProtect crashes when i press the fix button. (I would like it much more if you can explain me the faster method)

If you look at the triggers below, you can see that the editor wants to create a Unit like "n00E". My problem is, that i can't find any1 of these units, even if i displayed the raw data. I opened all folders and used "find": No succes.

I hope u can help me with that! =(

(Btw.: The map is still the one i posted: fulfilled-requests-f13/naruto-vs-bleach-1-1-t10099.html)
function O5V takes nothing returns nothing
local player p=Player(15)
local unit u
local integer unitID
local trigger t
local real X7
set u=CreateUnit(p,'n00E',-4608.,1344.,270.)
set u=CreateUnit(p,'n002',-7232.,6976.,270.)
set u=CreateUnit(p,'n003',6720.,-6976.,270.)
set u=CreateUnit(p,'n000',6272.,6976.,270.)
set u=CreateUnit(p,'n004',7296.,6464.,270.)
set u=CreateUnit(p,'n005',7296.,6016.,270.)
set u=CreateUnit(p,'n006',6784.,6976.,270.)
set u=CreateUnit(p,'n006',-7232.,-7040.,270.)
set u=CreateUnit(p,'n004',-6784.,-7488.,270.)
set u=CreateUnit(p,'n005',-6400.,-7488.,270.)
set u=CreateUnit(p,'n007',-7232.,-6528.,270.)
set u=CreateUnit(p,'n008',-6080.,-6592.,270.)
set u=CreateUnit(p,'n009',-6144.,-6400.,270.)
set u=CreateUnit(p,'n00A',-6272.,-6272.,270.)
set u=CreateUnit(p,'n00B',-6464.,-6272.,270.)
set u=CreateUnit(p,'n008',6080.,6144.,270.)
set u=CreateUnit(p,'n009',6144.,5952.,270.)
set u=CreateUnit(p,'n00A',6272.,5824.,270.)
set u=CreateUnit(p,'n00B',6464.,5760.,270.)
set u=CreateUnit(p,'n00E',1984.,-3904.,270.)
set u=CreateUnit(p,'n00P',1728.,-256.,270.)
set u=CreateUnit(p,'n00E',-2368.,2112.,270.)
endfunction

function O6V takes nothing returns nothing
local player p
local unit u
local integer unitID
local trigger t
local real X7
set p=Player(0)
set udg_unit54=CreateUnit(p,'h000',-5856.,-6048.,270.)
set udg_unit47=CreateUnit(p,'h001',-7232.,-3776.,270.)
set udg_unit20=CreateUnit(p,'h003',-6528.,-4864.,270.)
set udg_unit19=CreateUnit(p,'h002',-5248.,-3840.,270.)
set udg_unit21=CreateUnit(p,'h003',-4672.,-5056.,270.)
set udg_unit22=CreateUnit(p,'h003',-4544.,-6592.,270.)
set udg_unit23=CreateUnit(p,'h004',-3648.,-5248.,270.)
set udg_unit48=CreateUnit(p,'h004',-3648.,-7488.,270.)
set u=CreateUnit(p,'n001',-7232.,-7488.,270.)
set udg_unit29=CreateUnit(p,'h009',-4288.,-4416.,270.)
set udg_unit30=CreateUnit(p,'h009',-6528.,-4032.,270.)
set udg_unit31=CreateUnit(p,'h009',-3904.,-6528.,270.)
set udg_unit32=CreateUnit(p,'h007',-6464.,4160.,270.)
set udg_unit33=CreateUnit(p,'h008',-6144.,-768.,270.)
set udg_unit34=CreateUnit(p,'h007',-1920.,-2304.,270.)
set udg_unit35=CreateUnit(p,'h008',-3520.,-3328.,270.)
set udg_unit36=CreateUnit(p,'h008',-1152.,-6272.,270.)
set udg_unit37=CreateUnit(p,'h007',4864.,-6656.,270.)
set udg_unit53=CreateUnit(p,'h009',-5440.,-6016.,270.)
set udg_unit49=CreateUnit(p,'h009',-5760.,-5632.,270.)
set p=Player(1)
set u=CreateUnit(p,'h00F',-6976.,6720.,270.)
set p=Player(2)
set u=CreateUnit(p,'h00F',-6976.,6848.,270.)
set p=Player(3)
set u=CreateUnit(p,'h00F',-7104.,6720.,270.)
set p=Player(4)
set u=CreateUnit(p,'h00F',-6848.,6720.,270.)
set p=Player(5)
set u=CreateUnit(p,'h00F',-6976.,6592.,270.)
set p=Player(6)
set udg_unit39=CreateUnit(p,'h00A',5728.,5408.,270.)
set u=CreateUnit(p,'n001',7168.,6912.,270.)
set udg_unit41=CreateUnit(p,'h00D',4032.,4352.,270.)
set udg_unit27=CreateUnit(p,'h005',576.,320.,270.)
set udg_unit26=CreateUnit(p,'h005',6272.,-2624.,270.)
set udg_unit25=CreateUnit(p,'h006',6528.,.0,270.)
set udg_unit42=CreateUnit(p,'h00D',3584.,6144.,270.)
set udg_unit40=CreateUnit(p,'h00D',6016.,3776.,270.)
set udg_unit43=CreateUnit(p,'h00B',4608.,4736.,270.)
set udg_unit44=CreateUnit(p,'h00B',4096.,5952.,270.)
set udg_unit45=CreateUnit(p,'h00B',6016.,4288.,270.)
set udg_unit46=CreateUnit(p,'h00E',3520.,6912.,270.)
set udg_unit28=CreateUnit(p,'h00E',7104.,3776.,270.)
set udg_unit24=CreateUnit(p,'h00C',3648.,4992.,270.)
set udg_unit38=CreateUnit(p,'h00C',4992.,3648.,270.)
set udg_unit50=CreateUnit(p,'h006',2368.,2688.,270.)
set udg_unit51=CreateUnit(p,'h005',-3008.,6336.,270.)
set udg_unit52=CreateUnit(p,'h006',320.,6272.,270.)
set udg_unit55=CreateUnit(p,'h00D',5824.,5056.,270.)
set udg_unit18=CreateUnit(p,'h00D',5376.,5568.,270.)
set p=Player(7)
set u=CreateUnit(p,'h00F',6976.,-7232.,270.)
set p=Player(8)
set u=CreateUnit(p,'h00F',7104.,-7232.,270.)
set p=Player(9)
set u=CreateUnit(p,'h00F',6976.,-7360.,270.)
set p=Player(10)
set u=CreateUnit(p,'h00F',6848.,-7232.,270.)
set p=Player(11)
set u=CreateUnit(p,'h00F',6976.,-7104.,270.)
endfunction
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qweasd011
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by qweasd011 »

those are the trigger's which create's the units for example

Code: Select all

set u=CreateUnit(p,'n00E',-4608.,1344.,270.)
Left: 4608
Bottom: 1344
Right: 270
Top: None
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xKankurox
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by xKankurox »

No, i mean the Units. Before i can place them on the map i have to find them in the object editor, but there aren't units like "n00E".
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Re: Naruto vs Bleach - Problems with editing 'cause of Deprotect

Post by GeorgeMots »

xKankurox wrote:No, i mean the Units. Before i can place them on the map i have to find them in the object editor, but there aren't units like "n00E".
You have to Dewidgetize the map, use Silk Object Console.. http://forum.wc3edit.net/download/file.php?id=4980
http://slowbro.org/
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