[Deprotect request] Fortress Survival 4.50P

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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imyourdaddy
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Joined: May 7th, 2009, 12:53 pm

[Deprotect request] Fortress Survival 4.50P

Post by imyourdaddy »

Can anyone be kind and deprotect this map. Ive tried with Deprotect, i extracted war3map.j from scripts section and placed it in root. Replaced original war3map.w3i with a blank one, but when i try to open the map it passes everything except loading units which gives me the error: "-Unit data missing or invalid"

I just want this map deprotected to analyse game triggers and unit data to learn to play the map better. Me and my friends are dedicated pros at this map, so we are striving for perfection. We are kinda tired of using a stop watch and such to count DPS from towers, mobs etc. xD Is it possible to convert it to GUI triggers instead of jass as GUI makes more sense to me.

Thanks for your help :)
Fortress Survival Alpha 4.50P~1.w3x
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Hmmz0r
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Joined: April 16th, 2009, 9:17 pm
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Re: [Deprotect request] Fortress Survival 4.50P

Post by Hmmz0r »

Working on it.
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imyourdaddy
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Re: [Deprotect request] Fortress Survival 4.50P

Post by imyourdaddy »

Thanks alot, I appreciate that you're helping me ^^
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Hmmz0r
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Re: [Deprotect request] Fortress Survival 4.50P

Post by Hmmz0r »

Done.

Deprotected.
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imyourdaddy
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Re: [Deprotect request] Fortress Survival 4.50P

Post by imyourdaddy »

so is there no way to keep the GUI triggers? But the triggers are more trivial though, the unit datas were the most important to me. Thanks ^^
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itsonlyaname
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Joined: February 13th, 2008, 5:30 pm

Re: [Deprotect request] Fortress Survival 4.50P

Post by itsonlyaname »

Nop, once protected, GUI is deleted, permanently, the only way would be to rebuild it manualy from the JASS. No one is ever gonna do that tough :)
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nevo
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Re: [Deprotect request] Fortress Survival 4.50P

Post by nevo »

You could always ask me for the Gui Triggers but i'd never give them to ya, :lol:


And thanks for deprotecting my map yet again >_>
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