[JJ's CP]Angel Arena 1.69d

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

hahabla
Junior Member
Posts: 47
Joined: April 7th, 2009, 10:33 pm
Title: Omnipotent

[JJ's CP]Angel Arena 1.69d

Post by hahabla »

Add JJ's Please
Description:Team hero arena, select over 90 heros and fight.

Activator: -spayce(space)(space)

I'll be very thankful if you help me.
Edit: Been atleast an hour...cmon...
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Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: [JJ's CP]Angel Arena 1.69d

Post by Scotch »

http://rapidshare.com/files/239744340/A ... _1.69d.w3x
Commands:
Spoiler:
-spayce(space)(space) (activates cheats) (case sensitive)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatevers selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
hahabla
Junior Member
Posts: 47
Joined: April 7th, 2009, 10:33 pm
Title: Omnipotent

Re: [JJ's CP]Angel Arena 1.69d

Post by hahabla »

awesome, thanks ill start playing with it as soon as WC3 stops being gay and says my CDkey is already used
hahabla
Junior Member
Posts: 47
Joined: April 7th, 2009, 10:33 pm
Title: Omnipotent

Re: [JJ's CP]Angel Arena 1.69d

Post by hahabla »

not to be rude but, when i try 2 play it, the slots doesnt show up, and when i press start game, it just goes back to game selecting screen.. anybody have any idea? well, can someone put this back on map requests? =(
hahabla
Junior Member
Posts: 47
Joined: April 7th, 2009, 10:33 pm
Title: Omnipotent

Re: [JJ's CP]Angel Arena 1.69d

Post by hahabla »

seriously, when i try to make the game, it doesnt open it or something, help please?? atleast reply to me! im lonely!
User avatar
Ken
Spice Pirate
Posts: 862
Joined: January 29th, 2009, 5:35 pm
Title: LHC
Location: Canada

Re: [JJ's CP]Angel Arena 1.69d

Post by Ken »

Map already has JJ's in it. One sec, fixing up what glica posted.

EDIT: File attached now. Seems to work fine. Lemme know if it still doesn't.
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Spoiler:
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hahabla
Junior Member
Posts: 47
Joined: April 7th, 2009, 10:33 pm
Title: Omnipotent

Re: [JJ's CP]Angel Arena 1.69d

Post by hahabla »

Yay! thanks! ill test right aways
corky
Newcomer
Posts: 1
Joined: May 24th, 2008, 4:25 am

Re: [JJ's CP]Angel Arena 1.69d

Post by corky »

still does not work. as planed at least or whats the activatore -spayce(space)(space) does not work