Interesting collided DoTA 6.59c

General talk about editing, cheating, and deprotecting maps.

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thangbenhatoi
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Re: Interesting collided DoTA 6.59c

Post by thangbenhatoi »

I get it now.Thanks you so much.I just want to make a custom spell base on BladeFury for another map not a collided Dota,but when you say it can't done beacause that spell was BLizzard's default BladeStorm, you mean we can only edit and make a custom spell work on collided map? And btw i guess i can find any hero's spell with that J file,can't I? Thank you again
initialD
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Re: Interesting collided DoTA 6.59c

Post by initialD »

I meant you can't edit that spell and make it work on a collided map.
But if you simply want to make that spells on a normal map it surely will work.

But if it is a simple Blizzard default spell, the id won't be on the J file because the maker didn't edit the spell at all.

That J file works on Dota 6.59d only.
I am too lazy to extract the Fai's cp in it.

If you wanna to detect spell's id for other map. Extract the Fai's cp from it. And insert it to the other map.
For dota 659d, all spells can be detected. Just cast the spell the id will appear.

:)
noxx
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Re: Interesting collided DoTA 6.59c

Post by noxx »

hey thr,

i cant find the link to ur spell id detector initialD, would u kindly post it again here?
alonetest22
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Re: Interesting collided DoTA 6.59c

Post by alonetest22 »

thx'
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zamundax
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Re: Interesting collided DoTA 6.59c

Post by zamundax »

Ok now if I released a fake version of dota with the regular cheats and I insert the cheats on a collided .j file and collided it
with the faked cheated version are the regular cheats and the collided ones work?

P.S. I dont see a problem that it shouldn't work
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Re: Interesting collided DoTA 6.59c

Post by Dekar »

Cheatpack in the collided map? -> gamesplit.
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noxx
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Re: Interesting collided DoTA 6.59c

Post by noxx »

zamundax wrote:Ok now if I released a fake version of dota with the regular cheats and I insert the cheats on a collided .j file and collided it
with the faked cheated version are the regular cheats and the collided ones work?

P.S. I dont see a problem that it shouldn't work
nope, regular cheatpack will cause desync. itll start and load but once the game start itll dc. ud hav to change a shared value and sync it with other player imo. but then u need the spell id so that u can find the correct place to edit that. spells like omnislash and luna ulti are obvious but other spells are not.
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zamundax
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Re: Interesting collided DoTA 6.59c

Post by zamundax »

Forget it I am going to try it out after school...
and let me explain in more detail
I uploaded a fake version that already has jj's cp and fai's cp in it.
Now I take the .j file from a collided map and insert jj's cp and fai's cp.
then I collide this .j file with the collided cheats and the cheat packs on to the fake version.
Get it now?
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Re: Interesting collided DoTA 6.59c

Post by Dekar »

No clue what you mean.
You collide a map against the original and have a cheated uncollided as well?

Code: Select all

___________                     __________
IOrig. MapI <- same checksum -> IColl. MapI
I_________I                     I_________I

__________
ICheatMapI <- different checksum
I________I
Like that?

edit:
Ohh wait, you want to collide against your own fake version?
So you can use collided cheats and the others can only use cheatpack cheats?
But why would you want that?
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zamundax
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Re: Interesting collided DoTA 6.59c

Post by zamundax »

NOW YOU GET IT.I want it because I want it.I'm just asking if its possible.
Didn't had the time to try it
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