[JJCP] DBZ : The Saiyan Race

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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PokemonTrainer
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Posts: 51
Joined: March 16th, 2008, 7:24 pm

[JJCP] DBZ : The Saiyan Race

Post by PokemonTrainer »

Map Name: DBZ The Saiyan Race V.1.55

Click Here for the Link

Cheatpack: JJ's Cheatpack

Description: This is a game about Dragon Ball Z where it starts from the saiyan saga. Its like an rpg. You earn more spells by gaining levels. And by clicking on the map far from the spot your hero is at, you can fly to it. Im not sure where it ends but usually it should end at Buu Saga.

Thanks in advance.
Last edited by PokemonTrainer on May 12th, 2009, 9:34 pm, edited 1 time in total.
Credits goes to:
Spoiler:
Dekar for this great forum.
JJ2197 and Weirdone2 for their cheat pack and tutorial.
Everyone who helped me. :D
ImageClick here to feed me foods!
zayasowhoa
Senior Member
Posts: 112
Joined: September 21st, 2008, 2:40 pm

Re: [Request] DBZ : The Saiyan Race

Post by zayasowhoa »

Fix your title, put it to something like [JJCP] then your game.
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PokemonTrainer
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Posts: 51
Joined: March 16th, 2008, 7:24 pm

Re: [JJCP] DBZ : The Saiyan Race

Post by PokemonTrainer »

Done.
Credits goes to:
Spoiler:
Dekar for this great forum.
JJ2197 and Weirdone2 for their cheat pack and tutorial.
Everyone who helped me. :D
ImageClick here to feed me foods!
zayasowhoa
Senior Member
Posts: 112
Joined: September 21st, 2008, 2:40 pm

Re: [JJCP] DBZ : The Saiyan Race

Post by zayasowhoa »

Sorry, couldn't figure out which dbz map it was lol.
Spoiler:
Commands:
-cheats<space><space> (activates cheats) (case sensitive)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatevers selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Btw, I changed the file name to DBZ The Saiyan, because it was too long for wc3 to recognize before.
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PokemonTrainer
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Posts: 51
Joined: March 16th, 2008, 7:24 pm

Re: [JJCP] DBZ : The Saiyan Race

Post by PokemonTrainer »

Thanks alot!
Credits goes to:
Spoiler:
Dekar for this great forum.
JJ2197 and Weirdone2 for their cheat pack and tutorial.
Everyone who helped me. :D
ImageClick here to feed me foods!