[Deprotect][Add JJCP]Dungeon Lords 1.4.2

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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operationer
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Posts: 5
Joined: April 7th, 2009, 5:05 pm

[Deprotect][Add JJCP]Dungeon Lords 1.4.2

Post by operationer »

Map Name: Dungeon Lords 1.4.2

Map Description: Dungeon Lords
Dungeon Lords is a map inspired by Dungeon Keeper. One of the teams, the Dungeon Lords team, takes the role of "keepers", who build the dungeon and set traps, while the other team, the "good" guys, try to loot and kill everything in there.

Dungeons are not pre-made, but created by the Dungeon Lords every game using a very intuitive digging system, which makes every single game different.

The game also includes new Ability and Combat systems. Abilities gain new effects, so Heroes can effectively use all of them (even melee warrior-type heroes profit from Intelligence). That gives more possibilities to play each hero.

Map Link: http://www.hiveworkshop.com/forums/reso ... 766&page=2

Request: Deprotect and Add JJCP.

Thank you.
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palsme
Junior Member
Posts: 42
Joined: February 7th, 2009, 2:21 pm
Title: Wanderer

Re: [Deprotect][Add JJCP]Dungeon Lords 1.4.2

Post by palsme »

Done! not tested though and did u mean tat u wan the map deprotected as 1 map and another map added with jjcp? i was nt sure so i jus added the jjcp into the map.
here it is
Spoiler:
Activator:-pals(space)(space)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
P.S: pls shorten the map name before putting it into ur folder and playing it, ty
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Last edited by palsme on May 12th, 2009, 10:53 am, edited 1 time in total.
Nothing in the world can take the place of Persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan “Press On” has solved and always will solve the problems of the human race.
- Calvin Coolidge
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Hmmz0r
Junior Member
Posts: 33
Joined: April 16th, 2009, 9:17 pm
Title: Peon
Location: Sweden

Re: [Deprotect][Add JJCP]Dungeon Lords 1.4.2

Post by Hmmz0r »

Since pals didn't add a deprotected copy, I could do it, but I'll lose 4 models.
Spoiler for Truth:
Image
Bart is awesome :-)
operationer
Newcomer
Posts: 5
Joined: April 7th, 2009, 5:05 pm

Re: [Deprotect][Add JJCP]Dungeon Lords 1.4.2

Post by operationer »

It says Unit data missing, can't open. Can anyone help deprotect? Its ok to lose a few models I guess.
User avatar
palsme
Junior Member
Posts: 42
Joined: February 7th, 2009, 2:21 pm
Title: Wanderer

Re: [Deprotect][Add JJCP]Dungeon Lords 1.4.2

Post by palsme »

Done! tested and it was able to open up in worldedit.exe but i lost a few models while deprotecting, here it is
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Nothing in the world can take the place of Persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan “Press On” has solved and always will solve the problems of the human race.
- Calvin Coolidge