[GUIDE] Deprotecting / Inserting a CP / Enabling SP

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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ObliivX
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by ObliivX »

How come the JJ CP download just gives me a bunch of text files?
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Hillo
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Hillo »

-.-

Of course it does. You insert it to the .j file. First part below globals, second below endglobals and the last one after function main.
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ObliivX
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by ObliivX »

By Insert though, do you mean copy and paste or is there a specific command for it?
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Kryptonyte
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Kryptonyte »

Okay, here's exactly how to do it...

1. DL the files.
2. Open the map you wish to hack in MPQMaster.
3. Find & extract the war3map.j file.
4. Open Jass Craft and open that war3map.j file.
5. Open the first text document and click Ctrl+A and then Ctrl+C
6. Find and click at the end of "globals", hit enter and then Ctrl+V
7. Open the second text document and Ctrl+A then Ctrl+C
8. In Jass Craft, press Ctrl+F and type "endglobals" (one word) and click at the end of it.
9. Hit enter and then Ctrl+V
10. Open the third text document and Ctrl+A then Ctrl+C
11. Click on Jass Craft and use Ctrl+F to find "Function main" (Make sure it's NOT function main2)
12. Click at the end of the function main line OR if there is locals under it (they will be red),
then click at the end of the last of them and hit enter then Ctrl+V.
13. Save the file.
14. Click on MPQMaster and right click, import file and select the newly hacked war3map.j.
15. Check for the file (attributes), if it's there, delete it.
16. Close MPQMaster and enjoy the map.
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My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
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UltimateRetribution
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by UltimateRetribution »

How do we make our own cheat pack?
Briefly, how do we make our own cheatcode of "-<cheatcodename>" that we chose?
Is there a topic on that?
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Senethior459
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Senethior459 »

If you don't know at least a bit of Jass, you won't be able to do it. You need to know enough to be able to make the commands do what you want.
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UltimateRetribution
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by UltimateRetribution »

Oh, thanks for the info.
Can you help me to make one? Please?
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Risen
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Risen »

Basically, You'll just need to know how to make functions in jass that work. I'll start with a function to kill a unit.

Code: Select all

function kill takes nothing returns nothing
call KillUnit( GetSomeStupidUnit() ) //take note, this doesn't work, you need to give it a correct function to operate with.
endfunction

function init takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterPlayerChatEvent( Something,Something,Something, "-killsomestupidunit", something )
call TriggerAddAction( t, function kill )
set t = null
endfunction
That's a...small example.

But if you want us to code a function for you, ask.
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BlackRose
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by BlackRose »

After you're done, Do a syntax check, and you should know the rest, Reinsert your *new* .j file into your map.
What? How?

EDIT: Just read above, hopefully it works. CRIES! It crashed when I selected the map, before I could even press "Start".

EDIT 2: I googled "Impossible Bosses single player", and found a working one -.-
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zys
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by zys »

I'm having the same above problem with Dark Sun RPG v3.4.2.w3x

The map does not have any singleplayer function, it only has anticheat functions.

Tried to remove the anti cheat but the game declares the modified script file to be corrupt.