hmmm, if you make something like that dekar it might be cool to have a command that prints a list of all the item ids in the game. It'd be a huge list and a horror to look through, but at least you'd know what ids you could try without crashing
Just a little question, (I know it's off topic and it's probably a stupid noob question, but I'm just learning how to hack maps...), if i add new triggers in a map, are they executed before the triggers in the game or after them? ( I just didn't want to make a new topic for this little question )