The Official Cheated DotA v6.59d Topic

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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tit0611
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Re: The Official Cheated DotA v6.59d Topic

Post by tit0611 »

pleeas help me , when i download the cheated dota 6.59d anh join a room in gg but i have to down again the organize map , so how can i use the cheated map >>> please help me
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Senethior459
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Re: The Official Cheated DotA v6.59d Topic

Post by Senethior459 »

You have to host it for it to work. The only way you can have cheats without requiring everyone else to download the cheated version is a collided map, but all of the typical cheats are impossible in a collided map.
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soniality
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Re: The Official Cheated DotA v6.59d Topic

Post by soniality »

u mean only the collided map is working?
i dl the map at 1st post and join a room and it require me to dl the map again...if i host, ppls have to dl my map also.

so only collided map can work? :(
h3llscream
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Re: The Official Cheated DotA v6.59d Topic

Post by h3llscream »

Senethior459 wrote:You have to host it for it to work. The only way you can have cheats without requiring everyone else to download the cheated version is a collided map, but all of the typical cheats are impossible in a collided map.
Mr. Senethior is it that only the collided map 6.59d by intial d only doesnt require others to download it when i host it or join a someone else's host because i tried using your collided map but still it requires me to download (1st page 1 map posted by you with the commands list) / or the triggers dont work (collided map posted by you in the 2nd post of the 1st page)
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Senethior459
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Re: The Official Cheated DotA v6.59d Topic

Post by Senethior459 »

Yeah, the collided maps I made apparently don't work. :(
Just use initialD's. I'm waiting for 6.60 to be released to make a working collided map with the listed features. There were a few issues when I tried to make this version, and I was told 6.60 was coming soon, so I decided to just wait. It's taken a bit longer than expected, but I'm going to wait anyway.
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initialD
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Re: The Official Cheated DotA v6.59d Topic

Post by initialD »

It would take longer for 6.60 to be out.
Icefrog is not as skillful as I have expected.

Seemingly how huge DotA size is, you could know that icefrog isn't the best wc3 game maker after all.

If icefrog uses the new optimization method, dota size could be around 1MB. And that will solve all kind of lag issues happen in battlenet.
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Re: The Official Cheated DotA v6.59d Topic

Post by choy89 »

hey guys..i've downloaded collided map..
but how to active the Rune spawn notifier and Minimap ping of hero locations?
i've tried to active it by -c but it doesnt show any hero on the minimap and rune notifier..
how to active it by the way..?
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Senethior459
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Re: The Official Cheated DotA v6.59d Topic

Post by Senethior459 »

Those features aren't working right... I'm going to fix them when I collide 6.60 (when it finally comes out).
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rnbby
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Re: The Official Cheated DotA v6.59d Topic

Post by rnbby »

I doubt you guys could make a collided cache for 6.60.

Methinks IceFrog is focused in the security of the map. So my guess is he fixed his cache codes.

Just a guess though. It would be nice if it isn't fixed. Keeps the kiddies happy.
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initialD
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Re: The Official Cheated DotA v6.59d Topic

Post by initialD »

Probably.

But on his blog he said he is modifying aghamnim's scepter now. It will work on more skills on 6.60
That's why it takes so long.

Somehow if he is fixing all cache thingies. then nice. Game over collided map.