[JJ CP] ST's ORPG .12c

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Zelbano
Junior Member
Posts: 41
Joined: November 9th, 2007, 2:10 pm

[JJ CP] ST's ORPG .12c

Post by Zelbano »

Map: ST's ORPG .12c (Shadow Templar's ORPG .12c)

Link: http://www.mapgnome.org/map-info/323103

Cheats: As many commands as possible & disable the cheat check after finishing a dungeon.

Discription: An ordinary ORPG where you go around killing mobs and finishing quest to get higher lvl and better gear. After the intro cinematic is completed you can either load a hero or type "-new" to create a new hero. After that you get to make 3 choises where the                   first is if you want to join the dark or light side, after that you get to choose between Society or Choas and lastly what race you want to join. Each choise gives you different bonuses.

Info: I have managed to add a cheat pack that worked just fine, but im unsure how to fix the issue where the game quits if you have more then the allowed number of stats after picking up the treasure after killing a boss.

Thanks in advanced to the one who can help me :D
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Speedy1515
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Posts: 63
Joined: April 20th, 2009, 1:39 am
Location: Toronto, Canada

Re: [JJ CP] ST's ORPG .12c

Post by Speedy1515 »

I've hacked this map myself, too. I put in JJ's CP and enabled singleplayer if i remember correctly. Everything worked fine for me. What CheatPack did you insert?
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"If you tell a big enough lie and tell it frequently enough, it will be believed." -Adolf Hitler
Black-Hole
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Posts: 315
Joined: October 16th, 2007, 7:32 pm

Re: [JJ CP] ST's ORPG .12c

Post by Black-Hole »

Speedy1515 wrote:I've hacked this map myself, too. I put in JJ's CP and enabled singleplayer if i remember correctly. Everything worked fine for me. What CheatPack did you insert?
Speedy i think he wants a working one, you should just link the one you have for him.

I deprotected this map in a nother topic. You can easly add a cheat pack to that one but you going to have to make it stable again, It merged all the Triggers into on massave jass trigger.
Zelbano
Junior Member
Posts: 41
Joined: November 9th, 2007, 2:10 pm

Re: [JJ CP] ST's ORPG .12c

Post by Zelbano »

The problem is not to insert a cheat pack but to disable to cheat check after you complete an instance. Currently it checkes if you have more then the "normal" amount of stat points when you pick up one of the treasures from an instance.

As for single player, it already works or I would have added it to my request.
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Hillo
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Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: [JJ CP] ST's ORPG .12c

Post by Hillo »

Anti-single player removed. "Cheat check" removed. JJ's CP added.
Spoiler:
-hillohax (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Zelbano
Junior Member
Posts: 41
Joined: November 9th, 2007, 2:10 pm

Re: [JJ CP] ST's ORPG .12c

Post by Zelbano »

Thanks for your help Hillo