Making custom spells

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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qweasd011
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Making custom spells

Post by qweasd011 »

can i ask something can somebody send me a link/TuT on how to make a custom spell because i can only do like Nova's circle spells!! :) but in that spells i getting used to it so i would like to move on on how to create cool spells like illusion bladestorm (lol i already did that) but now i wish to do this spells click the link cool war3 spells <<<<< click lol its amazing i will tell you something i know how to do the pentagramm skill but those not im advanced XD ahaha i will post here the pentagramm skills later on !! i will create a new topic for all of my skills THX
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Arabidnun
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Re: Making custom spells

Post by Arabidnun »

Most of these triggers/custom spells are very complex, and seem to be only usable by 1 player.

They use a combination of create special effect, and advanced modeling to replace model files to create an elaborate spell that looks nice and efficient, but most of the time they are very leaky in GUI. Repost in JASS section to have help on a leak-free spells as gui is very leaky and limited unlike Jass.

Make sure to include:
What type of spell it is
What does the spell do: AkA Animation, spellcaster, damage type, damage range, levels of spells, ect.

All this information is needed to be able to create an efficient spell, however, do not expect someone to create a spell for you off the bat if you have no initiative to try yourself first, and then ask for help.

Sincerely,
==Arab==
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qweasd011
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Re: Making custom spells

Post by qweasd011 »

yeah i aready did i just to know how to make the unit fly then will cast omnislash or it will be better if it like this CLICK
i only know channel skill know i just like to ask how did he make the spiral move and the spiral image on the ground on the first skill and at 0:43 he flies and i need to know how to make those like the last skill thx by the way
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Arabidnun
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Re: Making custom spells

Post by Arabidnun »

That spiral spell uses a combination of deformations to terrain along with probably an arc variable with custom animation thunderclap.
Rich Kane
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Re: Making custom spells

Post by Rich Kane »

My tip on learning how to make pritty spells like those, is just learn how to add an animation or a dummy unit that looks like what u want, make sure to save each in a variable so you can remove them (that second video didnt remove all effects). Then just place them where you want and get them to do a little dance, there is very little to learn once u know how to place them. You just have to know how to move them around then it's getting the calculations right.
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qweasd011
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Re: Making custom spells

Post by qweasd011 »

uhh yeah so? its a variable?
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Black-Hole
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Re: Making custom spells

Post by Black-Hole »

Just read through the Tratorial i posted earler... theres Custom spells from begginers to advanced GUI. The entire Tratorial is off thehelper.net but its all in one place instead of 12.

http://forum.wc3edit.net/gui-triggers-f ... 10543.html
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qweasd011
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Re: Making custom spells

Post by qweasd011 »

thx blackhole but i already did those i know how to make nova spells 2 but thx for it i learned how to make nova spells any ideas
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