<JJCP> Ultimate Footmen SE v.50

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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FaTaLiTy
Senior Member
Posts: 179
Joined: December 30th, 2007, 8:16 pm
Title: Divine
Location: USA

<JJCP> Ultimate Footmen SE v.50

Post by FaTaLiTy »

Map Name
Ultimate Footmen SE v.50
Map Author
MrApples and Stormahawk
Map Description
Welcome to Ultimate Footmen! Ultimate Footmen is the new, innovative Footman Wars map that's all about fun and new content. We promise both inside. Created by MrApples and Stormahawk
Recommended Players
Full (12)
I would like normal jjcp added with activation command -Degradation
link: http://www.mapgnome.org/map-info/303716
thx
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captz
Junior Member
Posts: 28
Joined: May 30th, 2008, 10:18 am

Re: <JJCP> Ultimate Footmen SE v.50

Post by captz »

Here it is . Cheated with JJ's Cheatpack .
Please test it . I didn't because I quited Warcraft for quite some time .
Give me a feedback if it is not working .
Commands :
Spoiler:
The activator you wished for . I forgot what . I remember it has no spaces . (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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User avatar
Hillo
Forum Staff
Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: <JJCP> Ultimate Footmen SE v.50

Post by Hillo »

Your signature is pretty huge captz; maybe you should make it smaller.
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SyCHoTiX
Newcomer
Posts: 2
Joined: April 13th, 2009, 5:36 pm

Re: <JJCP> Ultimate Footmen SE v.50

Post by SyCHoTiX »

This seems to be one of those maps the new Warcraft III patch seems to mess with. It doesn't want to appear in my maps folder.

x_X
User avatar
Hillo
Forum Staff
Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: <JJCP> Ultimate Footmen SE v.50

Post by Hillo »

The filename is too long.
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SyCHoTiX
Newcomer
Posts: 2
Joined: April 13th, 2009, 5:36 pm

Re: <JJCP> Ultimate Footmen SE v.50

Post by SyCHoTiX »

Haha yeah I just figured out how to fix it about, a whole 5 minutes after that post.