Okay, I got a few problems with GUI, most are no problems to experienced mappers but the AI, a worst nightmare to most, except with the mind of AceHart. Here are my problems:
Income System:
I'm in need of an income system for my map, (4) Sunken Frenzy. I need a fully compattable icome system that gives gold depending on the amount of kills scored, for example:
You start off with 100 gold, +5 income.
You killed 2 Rank 1 Melee units, +4 income.
You killed 2 Rank 2 Melee units, +8 income.
Okay, that's the first request, the other half is a text that shows all player's income and updates for each kill scored.
Spells
I can't seem to get a trigger that's for buyable spells. Here's what it's suppose to do:
You got the gold/lumber for the spell. You don't click me the spell, now it becomes a permanant spell in your command card.
Spells 2
I'm in need of help with this one...it's suppose to level spells up when you don't click me them again I suppose it deals with the if, then, else trigger I think.
Can anyone help me with it?
I'll bring up more questions later.....
GUI Trigger Requests
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GUI Trigger Requests
Last edited by Thanatos_820 on February 12th, 2007, 10:30 pm, edited 1 time in total.
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about the first Question:
Do you mean: If you kill 1 Melee unit you will get the normally 5 Income plus 4 or only 4 (the normally -1) ?
The Second Question:
Event:
- A Unit gets an Item
Condition:
- (Item being Manipulated) = [your item]
Aktion
- [Hero - Add Ability]
Add [your ability] to (Triggering Unit)
- [Item - Remove]
Remove (Item being Manipulated)
Is this the Question to your answer?
Do you mean: If you kill 1 Melee unit you will get the normally 5 Income plus 4 or only 4 (the normally -1) ?
The Second Question:
Event:
- A Unit gets an Item
Condition:
- (Item being Manipulated) = [your item]
Aktion
- [Hero - Add Ability]
Add [your ability] to (Triggering Unit)
- [Item - Remove]
Remove (Item being Manipulated)
Is this the Question to your answer?
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First One: Okay, you start off with an income of 5 without any kills. You kill a rank 1 unit so you get 4 bonus income, raising it to 9. As you kill, your income increases. It's like Hero Line Wars but different, you kill and now spawn.Totti_8 wrote:about the first Question:
Do you mean: If you kill 1 Melee unit you will get the normally 5 Income plus 4 or only 4 (the normally -1) ?
The Second Question:
Event:
- A Unit gets an Item
Condition:
- (Item being Manipulated) = [your item]
Aktion
- [Hero - Add Ability]
Add [your ability] to (Triggering Unit)
- [Item - Remove]
Remove (Item being Manipulated)
Is this the Question to your answer?
Second One: Ah yes, thakes Totti_8 .
There's a new question now.....
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- S.M.B. Creator
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First one:
First create a Variable Integer Array 10 named "Income" [or whatever you want].
Then create the Trigger:
And than you need a Trigger which gives all Players every few Seconds (don't know what time you want...) the Income.
Well, i hope your question has been answered.
Now the new Question
First create a Variable Integer Array 10 named "Income" [or whatever you want].
Then create the Trigger:
Event
A unit dies
Condition
(Triggering unit) is a Melee Attacker
Aktion
Set (Income(Number of (Owner of (Killing Unit))) = (Income(Number of (Owner of (Killing Unit))) + 4
And than you need a Trigger which gives all Players every few Seconds (don't know what time you want...) the Income.
Event
Every 10.00 [the time you want] Seconds of Game Time
Condition
[none]
Aktion
Add (Income(1) to Player 1's actually gold
Add (Income(2) to Player 2's actually gold
Add (Income(3) to Player 3's actually gold
Add (Income(4) to Player 4's actually gold
Well, i hope your question has been answered.
Now the new Question
Last edited by Totti_8 on February 19th, 2007, 12:01 pm, edited 1 time in total.
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- S.M.B. Creator
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