The Official Cheated DotA v6.59d Topic

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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lookbehind
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Re: The Official Cheated DotA v6.59d Topic

Post by lookbehind »

I got an weird issue
I'm no more using edited dota maps
Spoiler:
(I used just a bit for testing and learning something, but after then I read here everything really good is kept private, and only maps are shared, not the knowledge, I just stopped using, because cheating is for the weaks)
but sometimes when I enter in a game, the items bought start to be shown as in the edited map, and then if I type -c (remember I no more have the edited map) cheats are activated, I can zoom out and in, and that built-in maphack runs.

It doesn't happen every game I play...

So what I'm thinking is, whenever somebody else is using an edited map, don't know why, I also get access for that cheats.
BUT WHY? Really can't understand it oO (I'm afraid haha)
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mpg
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Re: The Official Cheated DotA v6.59d Topic

Post by mpg »

THX ja ai kuy
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Senethior459
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Re: The Official Cheated DotA v6.59d Topic

Post by Senethior459 »

lookbehind: Maybe someone is hosting the collided DotA? That's a strange issue... Are you sure that you deleted your copy, and you're not playing it without realizing it?
Also, what are we keeping private? We don't just hack maps for people, we encourage them to look at the guides and learn how to do it for themselves. We share our tools and our triggers; we even make our own and share them with everyone! What are we keeping private?
If you mean the big "secret" of collisions... We're not trying to keep it private. We just cannot write a simple guide. Every collided map has to be made. It's hard. You need to be able to design and write triggers in JASS that will give you effective cheats without causing a desync. Most people don't have that knowledge. In a previous post in this topic, I gave you a link to a previous collided DotA that works, so you can borrow and modify the codes from that, but if you do anything beyond porting it to other DotA versions, you will need some good knowledge of JASS. If you want to try to collide a map, go ahead. We're not trying to keep "everything really good" private.
Admittedly, there are one or two programs we keep private. However, keeping a tool private is at the discretion of the author. rnbby's tool is almost exactly the same as the one.
There are some good reasons for keeping the other private. Plus, RMPQEx is nearly as effective.
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xerox89
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Re: The Official Cheated DotA v6.59d Topic

Post by xerox89 »

Author has the right to keep their work secret . Don keep asking when he don wan to bring it out .
U know wat is copyright ? :lol:
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lookbehind
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Re: The Official Cheated DotA v6.59d Topic

Post by lookbehind »

@Senethior
yeaaah
I'm sure
and sometimes works differently, like there are some that when you enters the game shows "For wc3edit.net" and other don't
that's really really strange, really don't know how that happens


and about keeping things private, I already said, you are right, pubbing that, will make wrong people use that wrongly and more chances to be fixed, and I have some knowledge about jass etc.. already made some maps...
already tryed something else, that has client sided and server sided, this can helps with knowing what will desync and what won't, I already have some knowledge at this...
but I will try editing dota later, because it will be only by knowledge, I really don't like to cheat in dota.
Only for knowledge.. That's why I like to know the tools everything that is made etc...
because I like to know =)
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CoDeR~
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Re: The Official Cheated DotA v6.59d Topic

Post by CoDeR~ »

So, for 6.59d no1 successed doing collided map? or cat said its private? lol
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Bushido
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Re: The Official Cheated DotA v6.59d Topic

Post by Bushido »

jesus christ..
Also, what are we keeping private? We don't just hack maps for people, we encourage them to look at the guides and learn how to do it for themselves. We share our tools and our triggers; we even make our own and share them with everyone! What are we keeping private?

says everything, yeah?

We just cannot write a simple guide. Every collided map has to be made. It's hard. You need to be able to design and write triggers in JASS that will give you effective cheats without causing a desync. Most people don't have that knowledge. In a previous post in this topic, I gave you a link to a previous collided DotA that works, so you can borrow and modify the codes from that, but if you do anything beyond porting it to other DotA versions, you will need some good knowledge of JASS. If you want to try to collide a map, go ahead. We're not trying to keep "everything really good" private.

says everything..

Admittedly, there are one or two programs we keep private. However, keeping a tool private is at the discretion of the author. rnbby's tool is almost exactly the same as the one.
There are some good reasons for keeping the other private. Plus, RMPQEx is nearly as effective.


Senethior459 said everything, so stop asking..please?
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Re: The Official Cheated DotA v6.59d Topic

Post by xiaobai5883 »

initial D...
i still don't know how to bypass that gg maphack detector...
can anyone here teach me??
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Senethior459
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Re: The Official Cheated DotA v6.59d Topic

Post by Senethior459 »

We don't know how, either.

Bushido, he just agreed with me about keeping things private, you didn't need to re-emphasize everything I said.

Hm. I stuck those little messages into the collided maps I made. It only displays to the person using the collided map, so it's all good... But if you're getting them, then you're playing a collided map. I guess people are hosting them?
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Re: The Official Cheated DotA v6.59d Topic

Post by z2guardian »

xiaobai5883 u need garena crack to bypass mh...