My idea is to let the players create an item with a name and description given by a player.
Example: If a player types "-item Moonlight Gives the hero +3 to all stats", than it creates an item with name "Moonlight" and description "Gives the hero +3 to all stats" and gives it to a hero selected by the triggering player. Is that possible?
Creating an item
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Re: Creating an item
Yea, But you'll have a shitload of "if" functions..
A simplified way would be needed.
A simplified way would be needed.
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Re: Creating an item
No.br3akth3w1nd wrote:My idea is to let the players create an item with a name and description given by a player.
Example: If a player types "-item Moonlight Gives the hero +3 to all stats", than it creates an item with name "Moonlight" and description "Gives the hero +3 to all stats" and gives it to a hero selected by the triggering player. Is that possible?
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Re: Creating an item
Oh, Wait nvm, I read it wrong.
Didn't see the part about setting an items description.
Phail.
Didn't see the part about setting an items description.
Phail.
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Re: Creating an item
No
but what you can do with JJCP is find a hero with the item in the top left hand box that you want select him and then type in
"-itemid" (without the quotations)
and it will give you a four letter/number code down the bottom right hand side of the screen
(eg I006), then select your hero and type in "-spawn ####" (#### is the code that itemid gave you) and you have just been given the item that they had in their first slot
this can be VERY useful when used correctly
but what you can do with JJCP is find a hero with the item in the top left hand box that you want select him and then type in
"-itemid" (without the quotations)
and it will give you a four letter/number code down the bottom right hand side of the screen
(eg I006), then select your hero and type in "-spawn ####" (#### is the code that itemid gave you) and you have just been given the item that they had in their first slot
this can be VERY useful when used correctly
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Re: Creating an item
You're telling us how to spawn an item. He wants to make an item that is named what he says, does what he says, and has the said description.
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