This cheatpack is written by me to refresh my head from exam week, so don't be amazed if it's fully messed up.
Other motive is because there's a few new other mini-CP, like FS's or Kai's CP, therefore I think I must have my own CP . . .
I didn't test all of those command but it seems that they're working . . . Let me know if there're a lot of bugs . . .
Features :
-DYNAMIC input (not very important, but fun)
-uses * as command trigger
-nothing more special than other's cheatpack, i just made it for myself . . . try it yourself
Commands :
look at user manual
Spoiler for Explanation of Dynamic input:
Dynamic input means you can type MESSED command, separated by spaces and "command chars".
example 1 : in order to use gold command, you can use either
*go=1000
=1000*go
or even
WHAT THE F**** *go asiuge 327975 52h etc =1000
because the detector will ignore unneeded chars, it will detect only "*go" and "=1000" and execute it
example 2 : to give gold to multiple players, you can use either
'3'5'7'10*go=1000
or
=1000'3'5*go'7'10
to give player 3, 5, 7 and 10 1000 golds
"command chars" are : ' ~ * =
for more explanation, read SabRaC's CP Manual
How To :
Spoiler for insert this CP:
read JJ's guide or FaI's guide, it's exactly the same
Spoiler for change activator:
This CP's Activator is made of 3 parts
1. 15 keywords, you can change it here :
set sbrkw[0]="is"
set sbrkw[1]="dewa"
set sbrkw[2]="palsu"
set sbrkw[3]="sakti"
set sbrkw[4]="god"
set sbrkw[5]="tolong"
set sbrkw[6]="help"
set sbrkw[7]="mohon"
set sbrkw[8]="hamba"
set sbrkw[9]="false"
set sbrkw[10]="bukan"
set sbrkw[11]="kambing"
set sbrkw[12]="sin"
set sbrkw[13]="me"
set sbrkw[14]="my"
just change it to any words you want
2. Owner's name, can be changed here :
I made this CP commands in Fai's style, but . . .
If you want, you can change all of those commands to be similar to JJ's,
ex : *go can be changed to *gold etc
just search for function SbrMain, look for something like this
Actually, i've made dynamic activator input around 2-3 months ago (based at my friend's "Character & Word Machine" code for C++, and with some help from InitialD) . . .
Recently, I understand a bit of those codes and rewrite it into a new CP. . . that's all.
ZaXTheAlien wrote:Actually, i've made dynamic activator input around 2-3 months ago (based at my friend's "Character & Word Machine" code for C++, and with some help from InitialD) . . .
Recently, I understand a bit of those codes and rewrite it into a new CP. . . that's all.
I didn't help much. All I did was telling you your codes is flawed. And then I didn't have time to help.
lol
initialD wrote:I didn't help much. All I did was telling you your codes is flawed. And then I didn't have time to help.
lol
That's it, you told me where my code is flawed, give me some advice and your code in your CP as reference. Without them, i will never can make this CP (or probably will make it but will take muuuuch mooooooreeeee time)
It took me a lot of time to figure out those new method on Fai's cp. Such as multiple player codes system which allow one to (let's say) give gold to multiple players in one chat string.
And the templates have been tested so many time to ensure that the JASS way will not create lag.
And the new multi key binding system, phew, took me 2-3days to do the codes. And I don't know how you do it. Probably yours better?